MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Sergei, company founder
Founded by Sergei

Praetorian Operations

8 Years in business

Financial Summary

Final Valuation
$740
Final Liquid Funding
$1,761
Fiscal Review Record
5 Wins / 3 Setbacks

Asset Portfolio

▼ 48 ⇈ 3
Robot Worker
✦ MVP ✦

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40 ▲ 10
Code Monkey

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 60 ◈ 20
Middle Manager

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 160
Consultant

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 30
Open Office

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 30
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
#7
Rubber Duck

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 80
In-House Counsel

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.

Corporate Policies

Open Door Policy
PRO
◆
#1
POLICY PRO
▸ When one of your Employees is Slowed, Fast Track it 6s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
◆
#2
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
PLUS
◆
#3
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
◆
#4
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
PLUS
◆
#5
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
◆
#6
POLICY
▸ While behind on Cash, your assets work 3% faster.
Automated
◆
#7
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
◆
#8
▸ Permanently gain +50 Valuation.

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 8, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 8 • $740 VALUATION • 5 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $150 Fiscal Year 1: 1 Wins, 0 Setbacks, $150 Valuation Yr 2 $200 Fiscal Year 2: 2 Wins, 0 Setbacks, $200 Valuation Yr 3 $260 Fiscal Year 3: 2 Wins, 1 Setbacks, $260 Valuation Yr 4 $325 Fiscal Year 4: 2 Wins, 2 Setbacks, $325 Valuation Yr 5 $415 Fiscal Year 5: 3 Wins, 2 Setbacks, $415 Valuation Yr 6 $515 Fiscal Year 6: 4 Wins, 2 Setbacks, $515 Valuation Yr 7 $665 Fiscal Year 7: 5 Wins, 2 Setbacks, $665 Valuation Yr 8 $740 Fiscal Year 8: 5 Wins, 3 Setbacks, $740 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $150 1 0 Stable
Year 2 $200 2 0 Stable
Year 3 $260 2 1 Setback
Year 4 $325 2 2 1 Strike Left
Year 5 $415 3 2 1 Strike Left
Year 6 $515 4 2 1 Strike Left
Year 7 $665 5 2 1 Strike Left
Year 8 $740 5 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Praetorian Operations is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
2W / 1L
3 battles fought as rival board
Board Win Rate
66.7%
2 rivals repelled
Active Board Snapshots
8 Filings
Years 1 through 8

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $140 0W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
YEAR 2 $200 1W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 3 $260 2W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 4 $325 2W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant
+

Consultant

PLUS
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 80 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 5 $415 2W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Automated
POLICY
▸ Your Machines act 3% faster.
YEAR 6 $515 3W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 7 $590 4W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office

Open Office

BASIC
MEDIUM PROPERTY
7.0
SEC
▸ Profit 15.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Policies
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 8 $740 5W - 2S
Assets
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Consultant
++

Consultant

PRO
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 160 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Open Office
+

Open Office

PLUS
MEDIUM PROPERTY
7.0
SEC
▸ Profit 30.
▸ When you use an adjacent Human, Fast Track your adjacent Humans 1.5s and Profit 30.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Policies
Open Door Policy
+
POLICY PRO
▸ When one of your Employees is Slowed, Fast Track it 6s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Automated
POLICY
▸ Your Machines act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

6 types
One corporate identity
  • Employee ×6
    Employee / 6 assets
    • Robot Worker
    • Code Monkey
    • Middle Manager
    • Consultant
    • Salesperson
    • In-House Counsel
  • Human ×4
    Human / 4 assets
    • Middle Manager
    • Consultant
    • Salesperson
    • In-House Counsel
  • Service ×3
    Service / 3 assets
    • Consultant
    • Rubber Duck
    • In-House Counsel
  • Animal ×2
    Animal / 2 assets
    • Code Monkey
    • Rubber Duck
  • Machine ×1
    Machine / 1 asset
    • Robot Worker
  • Property ×1
    Property / 1 asset
    • Open Office
Larger type · Greater presenceInspect a type to reveal its assets ↗