MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Shadowcandle Inc

Baron, Old Money · Final year 9 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 9 PLACEMENT—

Final board

#0
Kanban

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
#2
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 10
Comeback Kid
Disruptive
✦ MVP ✦
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
▲ 40
Nepo Baby

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 20
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 40
Data Scientist

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 60 ▼ 60
Overtime Pay

Overtime Pay

PLUS
MEDIUM BENEFIT
5.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your Employees Burns Out, inflict 60 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 100 ▲ 100
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Enacted corporate policies

Too Big to Fail
PLUS
◆
#1
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
◆
#2
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
Passive Income
PLUS
◆
#4
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
PLUS
◆
#5
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
◆
#6
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Regulatory Capture
◆
#7
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Hustle Culture
◆
#8
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 6W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $160 1W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Adrenaline Junkie

Adrenaline Junkie

BASIC
SMALL HUMAN
4.0
SEC
▸ Inflict 20 Loss.
▸ Windfall 40% while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
◈
◈
YEAR 2 $210 1W - 1S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $270 1W - 2S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Freelancer

Freelancer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Fundraising Gala

Fundraising Gala

BASIC
LARGE PROPERTY
3.0
SEC
▸ Profit 10 for each Human you control.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 4 $405 2W - 2S
Assets
Personal Trainer

Personal Trainer

BASIC
SMALL HUMAN SERVICE BENEFIT
6.0
SEC
▸ The Employee to your right gains +5 Loss.
▸ Overwork it 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Barista

Barista

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your slowest Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
On-Call Pager

On-Call Pager

BASIC
SMALL MACHINE
4.0
SEC
▸ Overwork a random friendly Employee 1s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 5 $510 3W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
⚡
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Nepo Baby
++

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 6 $585 4W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
⚡
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Nepo Baby
++

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 7 $660 5W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
⚡
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Nepo Baby
++

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 8 $735 6W - 2S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
⚡
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Nepo Baby
++

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Overtime Pay
+

Overtime Pay

PLUS
MEDIUM BENEFIT
5.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your Employees Burns Out, inflict 60 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Regulatory Capture
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 9 $810 6W - 3S
Assets
Kanban
+

Kanban

PLUS
MEDIUM SCHEME
6.0
SEC
▸ Fast Track the Employee to your right 1.5s.
▸ Your Employees to the right act 15% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Hot Desk

Hot Desk

BASIC
SMALL PROPERTY BENEFIT
4.0
SEC
▸ Fast Track the asset to your right 1s.
▸ Move this asset one slot right.
Fast Track
Instantly advances an asset's progress toward acting.
Comeback Kid
⚡
Disruptive

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Nepo Baby
++

Nepo Baby

PRO
SMALL HUMAN
3.0
SEC
▸ Fast Track an adjacent Human 0.2s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Performance Improvement Plan

Performance Improvement Plan

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 20.
▸ Overwork an adjacent Employee 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Overtime Pay
+

Overtime Pay

PLUS
MEDIUM BENEFIT
5.0
SEC
▸ Gain 60 Moat.
▸ Whenever one of your Employees Burns Out, inflict 60 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Lean Operations
▸ Your assets act 0.1s faster.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Open Door Policy
+
POLICY PLUS
▸ When one of your Employees is Slowed, Fast Track it 3s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Fortified
POLICY
▸ Your assets grant 6% more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Regulatory Capture
▸ When you apply Scandal, gain 6 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Hustle Culture
▸ Your Employees act 5% faster.
▸ Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.