MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Cap Table Carnage

Baron, Old Money · Final year 10 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 160
Daddy's Company
✦ MVP ✦

Daddy's Company

PRO
LARGE PROPERTY
4.0
SEC
▸ Profit 160.
▸ The first time your Cash falls below half, Profit 640.
Profit
Restores your Cash, up to your Valuation.
◈ 40
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
▲ 40 ▼ 40
Grindset

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 40
Data Scientist

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 32
Electrician

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Too Big to Fail
PLUS
◆
#1
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
ENTERPRISE
◆
#2
POLICY ENTERPRISE
▸ When one of your assets is Liquidated, gain 800 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
PLUS
◆
#3
POLICY PLUS
▸ Permanently gain +100 Valuation.
Lean Operations
PLUS
◆
#4
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
ENTERPRISE
◆
#5
POLICY ENTERPRISE
▸ When the Market Crash begins, inflict Loss equal to 480% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
PLUS
◆
#6
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
PLUS
◆
#7
POLICY PLUS
▸ While ahead on Cash, your assets inflict 6% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
PLUS
◆
#8
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 7W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

10 Years Archived
YEAR 1 $175 1W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
◈
◈
◈
◈
YEAR 2 $300 2W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $620 3W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Accountant

Accountant

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 1 Revenue.
▸ Remove 4 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 4 $773 3W - 1S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Accountant

Accountant

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 1 Revenue.
▸ Remove 4 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Technician

Technician

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Profit 15.
▸ Whenever one of your Machines is Slowed, Fast Track it 2s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
▸ When the Market Crash begins, inflict Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $998 4W - 1S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 20 Moat.
▸ The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY PLUS
▸ When one of your assets is Liquidated, gain 200 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
▸ When the Market Crash begins, inflict Loss equal to 60% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 6 $1,348 5W - 1S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 20 Moat.
▸ The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Electrician
+

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
+
POLICY PLUS
▸ When the Market Crash begins, inflict Loss equal to 120% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 7 $1,598 5W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Black Turtleneck

Black Turtleneck

BASIC
SMALL PROPERTY SCHEME
5.0
SEC
▸ Gain 20 Valuation.
▸ Fast Track a random Scheme 1s.
▸ Gain 1 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Salesperson

Salesperson

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Keycard

Keycard

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 20 Moat.
▸ The Machine to your right cannot be Slowed or Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Electrician
+

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
+
POLICY PRO
▸ When the Market Crash begins, inflict Loss equal to 240% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 8 $1,831 6W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Highrise
++

Golden Highrise

PRO
LARGE PROPERTY
5.0
SEC
▸ Gain 120 Moat.
▸ This permanently gains +40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Permanent fiscal enhancements active on this asset.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Electrician
+

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY PRO
▸ When one of your assets is Liquidated, gain 400 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
+
POLICY ENTERPRISE
▸ When the Market Crash begins, inflict Loss equal to 480% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 9 $2,096 7W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Highrise
++

Golden Highrise

PRO
LARGE PROPERTY
5.0
SEC
▸ Gain 120 Moat.
▸ This permanently gains +40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Permanent fiscal enhancements active on this asset.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Electrician
+

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY ENTERPRISE
▸ When one of your assets is Liquidated, gain 800 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
+
POLICY ENTERPRISE
▸ When the Market Crash begins, inflict Loss equal to 480% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 10 $2,321 7W - 3S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Daddy's Company
++

Daddy's Company

PRO
LARGE PROPERTY
4.0
SEC
▸ Profit 160.
▸ The first time your Cash falls below half, Profit 640.
Profit
Restores your Cash, up to your Valuation.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Grindset
+

Grindset

PLUS
MEDIUM SCHEME
5.0
SEC
▸ Profit 40.
▸ Inflict 40 Loss.
▸ Whenever one of your assets Burns Out, inflict 20 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Electrician
+

Electrician

PLUS
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 32 Moat.
▸ At the start of the battle, Fast Track your Machines 3s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Quality Assurance
+
POLICY ENTERPRISE
▸ When one of your assets is Liquidated, gain 800 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Hostile Takeover
+
POLICY ENTERPRISE
▸ When the Market Crash begins, inflict Loss equal to 480% of your Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
+
POLICY PLUS
▸ While ahead on Cash, your assets inflict 6% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Work/Life Balance
+
POLICY PLUS
▸ When one of your Employees activates, Profit 100.
▸ Your Employees act 0.2s slower.
Profit
Restores your Cash, up to your Valuation.