MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Wire Transfer Waiting Room

Sergei, Move Fast & Break Laws · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 30
Executive Assistant
✦ MVP ✦

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈ 40
Graphic Designer

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 200
Golden Goose
◈ ◈ ◈

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 20 ▲ 20
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
▲ 40
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 30
Account Manager

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 400
Collections Agent

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Enacted corporate policies

Old Money Rules
◆
#1
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
PLUS
◆
#2
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
PLUS
◆
#3
POLICY PLUS
▸ Your assets act 0.2s faster.
Move Fast
◆
#4
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Grassroots Growth
◆
#5
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Aggressive Pricing
◆
#6
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
◆
#7
POLICY
▸ While behind on Cash, your assets work 3% faster.
Word of Mouth
◆
#8
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

6 Years Archived
YEAR 1 $110 0W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
◈
◈
◈
Policies
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $220 1W - 1S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Freelancer
+

Freelancer

PLUS
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Scale +1 while adjacent to an Employee.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
Policies
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
YEAR 4 $220 1W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
Policies
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
YEAR 5 $285 2W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Collections Agent
+

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Policies
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 6 $375 3W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Golden Goose

Golden Goose

BASIC
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Vulture Capitalist

Vulture Capitalist

BASIC
SMALL ANIMAL
6.0
SEC
▸ Inflict 20 Loss.
▸ Apply 1 Debt.
▸ When an asset is Liquidated, Fast Track this 3s and Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Liquidate
Removed for the rest of the battle.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Account Manager
+

Account Manager

PLUS
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 30 Loss.
▸ Gain 50% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Collections Agent
+

Collections Agent

PLUS
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 20 Loss, plus 400% of the rival's Debt.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Policies
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.