MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Prank Callers (But It's Real)

Sergei, Move Fast & Break Laws · Final year 9 · Domination

Ranked · Provisional standings

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE55.5
YEAR 9 PLACEMENT#1

Final board

▲ 20
Refinance
Gamified
Gamified

Refinance

PLUS
SMALL SCHEME
6.0
SEC
▸ Remove 6 Debt.
▸ Profit 20.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 24 ⇈ 2
Robot Worker
Disruptive
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▲ 200
Synthetic Data
Leveraged
Leveraged

Synthetic Data

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 200.
▸ Your AIs produce +40 Profit.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈ 160
Security System

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
◈ 20
Accelerator

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
▼ 2
Earnings Call
✦ MVP ✦

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Move Fast
◆
#1
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
◆
#2
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
◆
#3
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
PLUS
◆
#4
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Automated
◆
#5
POLICY
▸ Your Machines act 3% faster.
Ship It
◆
#6
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Lean Operations
PLUS
◆
#7
POLICY PLUS
▸ Your assets act 0.2s faster.
Training Run
◆
#8
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 1L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: 1.0. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $110 1W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
◈
YEAR 2 $220 2W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 3 $310 3W - 0S
Assets
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Mobile App

Mobile App

BASIC
SMALL MACHINE
4.0
SEC
▸ Profit 12.
▸ Windfall 25%.
▸ Scale +1 while adjacent to a Service.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Newsletter

Newsletter

BASIC
SMALL SERVICE
7.0
SEC
▸ Gain 1 Revenue.
▸ At the end of each Year, this permanently gains +1 Revenue.
Revenue
Recurring Profit every second.
Permanent fiscal enhancements active on this asset.
◈
◈
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 4 $370 4W - 0S
Assets
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
⚡
Litigious

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Refinance
+

Refinance

PLUS
SMALL SCHEME
6.0
SEC
▸ Remove 6 Debt.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 5 $580 5W - 0S
Assets
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
⚡
Litigious

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Earnings Call
+

Earnings Call

PLUS
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 6 $655 6W - 0S
Assets
Rubber Duck
⚡
Blockchain-Enabled

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Fast Track
Instantly advances an asset's progress toward acting.
Loose Cannon
+

Loose Cannon

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 100 Loss.
▸ Scale +2 while Burned Out.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Code Monkey
⚡
Litigious

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Earnings Call
+

Earnings Call

PLUS
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
YEAR 7 $845 6W - 1S
Assets
Refinance
+

Refinance

PLUS
SMALL SCHEME
6.0
SEC
▸ Remove 6 Debt.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Synthetic Data
++

Synthetic Data

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 200.
▸ Your AIs produce +40 Profit.
Profit
Restores your Cash, up to your Valuation.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
YEAR 8 $920 7W - 1S
Assets
Refinance
+
⚡
Gamified

Refinance

PLUS
SMALL SCHEME
6.0
SEC
▸ Remove 6 Debt.
▸ Profit 20.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Synthetic Data
++

Synthetic Data

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 200.
▸ Your AIs produce +40 Profit.
Profit
Restores your Cash, up to your Valuation.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 9 $995 8W - 1S
Assets
Refinance
+
⚡
Gamified

Refinance

PLUS
SMALL SCHEME
6.0
SEC
▸ Remove 6 Debt.
▸ Profit 20.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Synthetic Data
++
⚡
Leveraged

Synthetic Data

PRO
SMALL SCHEME
7.0
SEC
▸ Profit 200.
▸ Your AIs produce +40 Profit.
Leveraged
Leveraged
▸ At the start of battle, gain 20 Moat and apply 1 Debt to yourself.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Security System
+++

Security System

ENTERPRISE
SMALL PROPERTY MACHINE
8.0
SEC
▸ Gain 160 Moat.
▸ Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 6s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Audit
The asset stops entirely while under Audit.
Accelerator
+

Accelerator

PLUS
LARGE MACHINE
6.0
SEC
▸ Overwork adjacent assets 4.5s.
▸ When you use an adjacent asset, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Earnings Call
++

Earnings Call

PRO
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 2x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Externalities
POLICY
▸ When Debt is applied to you, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Automated
POLICY
▸ Your Machines act 3% faster.
Ship It
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Training Run
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.

Quarterly reports