MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Centurion Optimization

Sergei, Move Fast & Break Laws · Final year 4 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 4 PLACEMENT—

Final board

⇈ 10
Creative Accounting

Creative Accounting

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 10 Revenue.
▸ Gain 1 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 60
Salesperson

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
◈ 30
Busy Receptionist

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 30 ◈ 10
Middle Manager

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 30
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 40 ▲ 10
Code Monkey
Lean
✦ MVP ✦
Lean

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Lean
Lean
▸ 0.5s faster.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 16
Ad Network

Ad Network

PLUS
SMALL SCHEME AI
6.0
SEC
▸ Inflict 16 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ #9

Enacted corporate policies

Aggressive Pricing
◆
#1
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
◆
#2
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
POLICY SLOT
#4
POLICY SLOT
#5
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 1W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

4 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker
⚡
Offshore

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Offshore
Offshore
▸ +10 Loss.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 0W - 1S
Assets
Robot Worker
⚡
Offshore

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Offshore
Offshore
▸ +10 Loss.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Pitchman

Pitchman

BASIC
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 14 Loss.
▸ Profit 10.
▸ Windfall 20%.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 3 $220 0W - 2S
Assets
Robot Worker
⚡
Offshore

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Offshore
Offshore
▸ +10 Loss.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+
⚡
Lean

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Lean
Lean
▸ 0.5s faster.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Ad Network
+

Ad Network

PLUS
SMALL SCHEME AI
6.0
SEC
▸ Inflict 16 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $220 1W - 2S
Assets
Creative Accounting

Creative Accounting

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Gain 10 Revenue.
▸ Gain 1 Debt.
Revenue
Recurring Profit every second.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Busy Receptionist
+

Busy Receptionist

PLUS
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Sketchy Contractor

Sketchy Contractor

BASIC
MEDIUM HUMAN SERVICE
5.0
SEC
▸ Inflict 30 Loss.
▸ Windfall 50%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Code Monkey
+
⚡
Lean

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Lean
Lean
▸ 0.5s faster.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Ad Network
+

Ad Network

PLUS
SMALL SCHEME AI
6.0
SEC
▸ Inflict 16 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.