MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Scrappy

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Bepo

Scrappy, The Bootstrapper · Final year 5 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 5 PLACEMENT—

Final board

▼ 20 ▲ 20
Hard Worker
Offshore
✦ MVP ✦
Offshore

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 40
Graphic Designer
Gamified
Gamified

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Gamified
Gamified
▸ +25% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
#2
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
▼ 20 ▲ 20
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 20
Office Hamster

Office Hamster

PLUS
SMALL ANIMAL EMPLOYEE
2.0
SEC
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
#5
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 8
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 20
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 30
Social Media Manager

Social Media Manager

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 30 Moat.
▸ Adjacent assets grant +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
#9
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.

Enacted corporate policies

Aggressive Expansion
◆
#1
▸ Permanently gain +50 Valuation.
Work/Life Balance
◆
#2
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Word of Mouth
PLUS
◆
#3
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Old Money Rules
◆
#4
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
◆
#5
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
◆
#6
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 2W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $90 0W - 0S
Assets
Hard Worker
⚡
Offshore

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $165 0W - 1S
Assets
Hard Worker
⚡
Offshore

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
+
⚡
Gamified

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Gamified
Gamified
▸ +25% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈
◈
◈
◈
Policies
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 3 $255 1W - 1S
Assets
Hard Worker
⚡
Offshore

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
+
⚡
Gamified

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Gamified
Gamified
▸ +25% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Side Hustle

Side Hustle

BASIC
MEDIUM PROPERTY
5.0
SEC
▸ Profit 30.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
◈
◈
Policies
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Word of Mouth
POLICY
▸ When one of your Humans activates, Fast Track a random Human 0.35s.
Fast Track
Instantly advances an asset's progress toward acting.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 4 $380 2W - 1S
Assets
Hard Worker
⚡
Offshore

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
+
⚡
Gamified

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Gamified
Gamified
▸ +25% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Office Hamster
+

Office Hamster

PLUS
SMALL ANIMAL EMPLOYEE
2.0
SEC
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Side Hustle

Side Hustle

BASIC
MEDIUM PROPERTY
5.0
SEC
▸ Profit 30.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Policies
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 5 $530 2W - 2S
Assets
Hard Worker
+
⚡
Offshore

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
Offshore
Offshore
▸ +10 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Graphic Designer
+
⚡
Gamified

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Gamified
Gamified
▸ +25% Windfall chance.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Office Hamster
+

Office Hamster

PLUS
SMALL ANIMAL EMPLOYEE
2.0
SEC
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Keynote Speaker

Keynote Speaker

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Fast Track an adjacent Employee 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Social Media Manager

Social Media Manager

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 30 Moat.
▸ Adjacent assets grant +10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Prompt Engineer

Prompt Engineer

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Word of Mouth
+
POLICY PLUS
▸ When one of your Humans activates, Fast Track a random Human 0.7s.
Fast Track
Instantly advances an asset's progress toward acting.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.