MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.union_hall
STATUS: LICENSED MERCHANT
UC
The Union Hall
Asset Market 🏷️ 10% OFF 📦 3 Stock Slots 🛒 1.46 Sales / Visit ALL FOUNDERS YEAR 2–8

The Union Hall

“Folding chairs, a coffee urn and a sign-up sheet. Nobody in this room works past five.”
Merchant Identifier: vendor.union_hall

Hire Burnout-resistant labor

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 3 Offers / Roll
PRICING TERMS 10% Off
ENCOUNTER WEIGHT Weight 75
Stocking Mechanism: Curated Asset Pool (18 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)
Most Acquired At This Merchant
Nurse (7 sold) Comeback Kid (4 sold) Union Worker (4 sold) Free Dinner After Eight (3 sold) Loyal Worker (3 sold)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
27.4% (26 / 95 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
1.46 cards / stop

Founders buy an average of 1.46 cards per stop (49% shelf clearance of 3 slots).

TOTAL SALES & REVENUE
38 items ($1,759 spend)

Gross inventory acquired across all runs (2 upgrades purchased).

Recent Merchant Sales

Executive Transaction Audit
Asset Sold Price Type Time
$10 NEW UNIT 19 minutes ago
$36 NEW UNIT 19 minutes ago
$57 NEW UNIT 9 days ago
$57 NEW UNIT 9 days ago
$10 NEW UNIT 10 days ago
$57 NEW UNIT 11 days ago
$57 NEW UNIT 11 days ago
$57 NEW UNIT 12 days ago
$21 NEW UNIT 12 days ago
$108 NEW UNIT 12 days ago

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on The Union Hall's shelves. Sized according to 1-, 2-, and 3-width board footprints.

▫ 14 Small (1-Slot) ▫▫ 4 Medium (2-Slot) ▫▫▫ 0 Large (3-Slot)
Size:
Filter Tag:
◈ 12 ▲ 20
1-SLOT
Nurse

Nurse

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Gain 12 Moat.
▸ Slow one of your Burned Out Humans 2s.
▸ Whenever one of your Humans recovers from Burnout, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Nurse

Common ▫ 1-Slot
$14 Funding List: $16
-10% OFF

Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.

Pick Rate 33.3% (11/33)
Win Rate 33.3% (1W/2L)
Merchant Volume: 7 acquisitions here
◈ 30
1-SLOT
Union Rep

Union Rep

BASIC
SMALL HUMAN
6.0
SEC
▸ Gain 30 Moat.
▸ Whenever a rival asset Burns Out, Slow it 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Union Rep

Uncommon ▫ 1-Slot
$40 Funding List: $45
-10% OFF

Gain 30 Moat. Whenever a rival asset Burns Out, Slow it 5s.

Pick Rate 27.3% (9/33)
Win Rate 100.0% (1W/0L)
Merchant Volume: 1 acquisition here
▼ 40
1-SLOT
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Whistleblower

Uncommon ▫ 1-Slot
$27 Funding List: $30
-10% OFF

Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all rival Employees 1s.

Pick Rate 25.6% (10/39)
Win Rate 33.3% (2W/4L)
Merchant Volume: 2 acquisitions here
◈ 30 ▲ 15
1-SLOT
Solo Maintainer

Solo Maintainer

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Gain 30 Moat.
▸ Profit 15.
▸ When this is Liquidated, Audit your board for 4s.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Liquidate
Removed for the rest of the battle.

Solo Maintainer

Uncommon ▫ 1-Slot
$49 Funding List: $55
-10% OFF

Gain 30 Moat. Profit 15. When this is Liquidated, Audit your board for 4s.

Pick Rate 23.5% (4/17)
Win Rate 33.3% (2W/4L)
Merchant Volume: 1 acquisition here
◈ 40
2-SLOT
Wellness Program

Wellness Program

BASIC
MEDIUM BENEFIT
7.0
SEC
▸ Fast Track your Employees 0.2s.
▸ Whenever one of your assets Burns Out, gain 40 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Wellness Program

Uncommon ▫▫ 2-Slot
$18 Funding List: $20
-10% OFF

Fast Track your Employees 0.2s. Whenever one of your assets Burns Out, gain 40 Moat.

Pick Rate 23.1% (6/26)
Win Rate 66.7% (2W/1L)
Merchant Volume: 2 acquisitions here
▲ 10
1-SLOT
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Comeback Kid

Common ▫ 1-Slot
$14 Funding List: $16
-10% OFF

Profit 10. When this stops being Burned Out, permanently gain +10 Profit.

Pick Rate 20.7% (12/58)
Win Rate 55.6% (5W/4L)
Merchant Volume: 4 acquisitions here
◈ 10 ▼ 30
1-SLOT
Long Memory

Long Memory

BASIC
SMALL SCHEME
8.0
SEC
▸ Gain 10 Moat.
▸ Whenever the rival Slows this, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.

Long Memory

Uncommon ▫ 1-Slot
$12 Funding List: $14
-10% OFF

Gain 10 Moat. Whenever the rival Slows this, inflict 30 Loss.

Pick Rate 20.0% (3/15)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
1-SLOT
The Janitor

The Janitor

BASIC
SMALL HUMAN SERVICE
14.0
SEC
▸ Refurbish your most recently Liquidated asset and Restock it 1.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

The Janitor

Uncommon ▫ 1-Slot
$14 Funding List: $16
-10% OFF

Refurbish your most recently Liquidated asset and Restock it 1.

Pick Rate 19.4% (12/62)
Win Rate 0.0% (0W/0L)
Merchant Volume: 3 acquisitions here
▲ 50
1-SLOT
Loyal Worker

Loyal Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Profit 50.
▸ When one of your assets is Liquidated, Overwork this 2s.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Liquidate
Removed for the rest of the battle.

Loyal Worker

Common ▫ 1-Slot
$36 Funding List: $40
-10% OFF

Profit 50. When one of your assets is Liquidated, Overwork this 2s.

Pick Rate 18.2% (8/44)
Win Rate 33.3% (2W/4L)
Merchant Volume: 3 acquisitions here
2-SLOT
Mental Health Day

Mental Health Day

BASIC
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Mental Health Day

Uncommon ▫▫ 2-Slot
$5 Funding List: $6
-10% OFF

Slow your Humans 1s. Restock your assets 2. Whenever one of your assets Burns Out, Fast Track this 1s.

Pick Rate 18.2% (6/33)
Win Rate 0.0% (0W/1L)
Merchant Volume: 3 acquisitions here
▲ 50
1-SLOT
Union Worker

Union Worker

BASIC
SMALL HUMAN EMPLOYEE
4.0
SEC
▸ Profit 50.
▸ Whenever one of your Employees Burns Out, Slow all Employees 1s.
Profit
Restores your Cash, up to your Valuation.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Union Worker

Common ▫ 1-Slot
$40 Funding List: $45
-10% OFF

Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.

Pick Rate 16.9% (10/59)
Win Rate 100.0% (1W/0L)
Merchant Volume: 4 acquisitions here
▲ 40
1-SLOT
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Free Dinner After Eight

Common ▫ 1-Slot
$10 Funding List: $12
-10% OFF

Overwork the Employee to your right 1.5s. Whenever the Employee to the right Burns Out, Profit 40.

Pick Rate 16.1% (15/93)
Win Rate 46.7% (7W/8L)
Merchant Volume: 3 acquisitions here
◈ 100 ▲ 100
1-SLOT
Sabbatical

Sabbatical

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 100 Moat.
▸ Whenever one of your Employees stops being Burned Out, Profit 100.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Sabbatical

Uncommon ▫ 1-Slot
$85 Funding List: $95
-10% OFF

Gain 100 Moat. Whenever one of your Employees stops being Burned Out, Profit 100.

Pick Rate 14.9% (7/47)
Win Rate 55.6% (5W/4L)
Merchant Volume: 1 acquisition here
▲ 15
2-SLOT
Fair Wages

Fair Wages

BASIC
MEDIUM SCHEME
8.0
SEC
▸ Profit 15.
▸ Your Humans act 15% faster.
Profit
Restores your Cash, up to your Valuation.

Fair Wages

Uncommon ▫▫ 2-Slot
$10 Funding List: $12
-10% OFF

Profit 15. Your Humans act 15% faster.

Pick Rate 13.0% (3/23)
Win Rate 100.0% (1W/0L)
Merchant Volume: 1 acquisition here
◈ 20
1-SLOT
Unlimited PTO

Unlimited PTO

BASIC
SMALL BENEFIT
8.0
SEC
▸ Gain 20 Moat.
▸ Your Employees act 10% faster.
▸ Whenever one of your Employees Burns Out, gain 50 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Unlimited PTO

Uncommon ▫ 1-Slot
$36 Funding List: $40
-10% OFF

Gain 20 Moat. Your Employees act 10% faster. Whenever one of your Employees Burns Out, gain 50 Moat.

Pick Rate 13.0% (3/23)
Win Rate 61.5% (8W/5L)
Merchant Volume: 1 acquisition here
◈ 10 ▼ 25
1-SLOT
Neighborhood Watch

Neighborhood Watch

BASIC
SMALL HUMAN SERVICE
8.0
SEC
▸ Gain 10 Moat.
▸ Whenever the rival applies Scandal to you, inflict 25 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.

Neighborhood Watch

Uncommon ▫ 1-Slot
$10 Funding List: $12
-10% OFF

Gain 10 Moat. Whenever the rival applies Scandal to you, inflict 25 Loss.

Pick Rate 12.0% (3/25)
Win Rate 12.5% (1W/7L)
Merchant Volume: 0 acquisitions here
◈ 30 ▼ 30
2-SLOT
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Overtime Pay

Uncommon ▫▫ 2-Slot
$45 Funding List: $50
-10% OFF

Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.

Pick Rate 11.4% (5/44)
Win Rate 57.1% (4W/3L)
Merchant Volume: 2 acquisitions here
▼ 25
1-SLOT
Employee of the Month

Employee of the Month

BASIC
SMALL BENEFIT
7.0
SEC
▸ Inflict 25 Loss for each of your Burned Out assets.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Employee of the Month

Uncommon ▫ 1-Slot
$21 Funding List: $24
-10% OFF

Inflict 25 Loss for each of your Burned Out assets.

Pick Rate 4.8% (1/21)
Win Rate 50.0% (2W/2L)
Merchant Volume: 0 acquisitions here