Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 1.46 cards per stop (49% shelf clearance of 3 slots).
Gross inventory acquired across all runs (2 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $10 | NEW UNIT | 19 minutes ago | |
| $36 | NEW UNIT | 19 minutes ago | |
| $57 | NEW UNIT | 9 days ago | |
| $57 | NEW UNIT | 9 days ago | |
| $10 | NEW UNIT | 10 days ago | |
| $57 | NEW UNIT | 11 days ago | |
| $57 | NEW UNIT | 11 days ago | |
| $57 | NEW UNIT | 12 days ago | |
| $21 | NEW UNIT | 12 days ago | |
| $108 | NEW UNIT | 12 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on The Union Hall's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Nurse
Nurse
Gain 12 Moat. Slow one of your Burned Out Humans 2s. Whenever one of your Humans recovers from Burnout, Profit 20.
Union Rep
Union Rep
Gain 30 Moat. Whenever a rival asset Burns Out, Slow it 5s.
Whistleblower
Whistleblower
Inflict 40 Loss. Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Solo Maintainer
Solo Maintainer
Gain 30 Moat. Profit 15. When this is Liquidated, Audit your board for 4s.
Wellness Program
Wellness Program
Fast Track your Employees 0.2s. Whenever one of your assets Burns Out, gain 40 Moat.
Comeback Kid
Comeback Kid
Profit 10. When this stops being Burned Out, permanently gain +10 Profit.
Long Memory
Long Memory
Gain 10 Moat. Whenever the rival Slows this, inflict 30 Loss.
The Janitor
The Janitor
Refurbish your most recently Liquidated asset and Restock it 1.
Loyal Worker
Loyal Worker
Profit 50. When one of your assets is Liquidated, Overwork this 2s.
Mental Health Day
Mental Health Day
Slow your Humans 1s. Restock your assets 2. Whenever one of your assets Burns Out, Fast Track this 1s.
Union Worker
Union Worker
Profit 50. Whenever one of your Employees Burns Out, Slow all Employees 1s.
Free Dinner After Eight
Free Dinner After Eight
Overwork the Employee to your right 1.5s. Whenever the Employee to the right Burns Out, Profit 40.
Sabbatical
Sabbatical
Gain 100 Moat. Whenever one of your Employees stops being Burned Out, Profit 100.
Fair Wages
Fair Wages
Profit 15. Your Humans act 15% faster.
Unlimited PTO
Unlimited PTO
Gain 20 Moat. Your Employees act 10% faster. Whenever one of your Employees Burns Out, gain 50 Moat.
Neighborhood Watch
Neighborhood Watch
Gain 10 Moat. Whenever the rival applies Scandal to you, inflict 25 Loss.
Overtime Pay
Overtime Pay
Gain 30 Moat. Whenever one of your Employees Burns Out, inflict 30 Loss.
Employee of the Month
Employee of the Month
Inflict 25 Loss for each of your Burned Out assets.