Corporate Dossier
Ultracapitalism / Company Archives
Bankruptcy Filed
Financial Summary
- Final Valuation
- $725
- Final Liquid Funding
- $1,567
- Fiscal Review Record
- 4 Wins / 3 Setbacks
Asset Portfolio
✦ MVP ✦
Expense Account
MEDIUM
BENEFIT
8.0
SEC
▸
Profit 80.
▸
Whenever you gain Debt, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Nuclear Reactor
LARGE
MACHINE
30.0
SEC
▸
Inflict 200 Loss.
▸
When this is Liquidated, take 200 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 60 Moat.
▸
Whenever one of your Employees Burns Out, inflict 60 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Corporate Policies
◆
#1
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
◆
#4
POLICY
▸
Start each battle with 100 Moat.
▸
Your assets Profit 5 less.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◆
#5
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
◆
#6
POLICY
▸
When Debt is applied to you, inflict 10 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◆
#8
POLICY
▸
Your assets have +3% Windfall chance.
▸
Start each battle with 3 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Fiscal Growth Timeline
INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 7, triggering mandatory corporate bankruptcy.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $120 | 1 | 0 | Stable |
| Year 2 | $230 | 2 | 0 | Stable |
| Year 3 | $295 | 2 | 1 | Setback |
| Year 4 | $365 | 2 | 2 | 1 Strike Left |
| Year 5 | $500 | 3 | 2 | 1 Strike Left |
| Year 6 | $575 | 4 | 2 | 1 Strike Left |
| Year 7 | $725 | 4 | 3 | Bankrupt |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of Ampersand Union is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
0W
/
5L
5 battles fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
7 Filings
Years 1 through 7
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
BASIC
+
PLUS
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
SMALL
ANIMAL
EMPLOYEE
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 5.
▸
Scale +1 while adjacent to a Machine.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Petty Cash
SMALL
PROPERTY
4.0
SEC
▸
Profit 80.
▸
Stock 4.
Keywords
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
◈
Assets
BASIC
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
SMALL
ANIMAL
EMPLOYEE
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 5.
▸
Scale +1 while adjacent to a Machine.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
Policies
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Assets
BASIC
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 30 Moat.
▸
Whenever one of your Employees Burns Out, inflict 30 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
Your Machines act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
Assets
BASIC
BASIC
BASIC
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 30 Moat.
▸
Whenever one of your Employees Burns Out, inflict 30 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
Policies
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
Your Machines act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
Start each battle with 100 Moat.
▸
Your assets Profit 5 less.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
Assets
BASIC
BASIC
+
PLUS
++
PRO
+
PLUS
Expense Account
MEDIUM
BENEFIT
8.0
SEC
▸
Profit 40.
▸
Whenever you gain Debt, Profit 20.
Keywords
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Petty Cash
SMALL
PROPERTY
4.0
SEC
▸
Profit 80.
▸
Stock 4.
Keywords
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Inventory Clerk
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Restock the asset to your left 1.
▸
Profit 20 for each asset you have with Stock.
Keywords
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 60 Moat.
▸
Whenever one of your Employees Burns Out, inflict 60 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
Your Machines act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
Start each battle with 100 Moat.
▸
Your assets Profit 5 less.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
When Debt is applied to you, inflict 10 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
Assets
+
PLUS
BASIC
+
PLUS
++
PRO
+
PLUS
BASIC
Expense Account
MEDIUM
BENEFIT
8.0
SEC
▸
Profit 80.
▸
Whenever you gain Debt, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Petty Cash
SMALL
PROPERTY
4.0
SEC
▸
Profit 80.
▸
Stock 4.
Keywords
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Inventory Clerk
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Restock the asset to your left 1.
▸
Profit 20 for each asset you have with Stock.
Keywords
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 60 Moat.
▸
Whenever one of your Employees Burns Out, inflict 60 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Robot Worker
SMALL
MACHINE
EMPLOYEE
5.0
SEC
▸
Inflict 12 Loss.
▸
Gain 1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
Your Machines act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
Start each battle with 100 Moat.
▸
Your assets Profit 5 less.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
When Debt is applied to you, inflict 10 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
▸
When you buy a Machine or an AI, gain 1 XP.
POLICY
▸
Your assets have +3% Windfall chance.
▸
Start each battle with 3 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Assets
+
PLUS
BASIC
BASIC
+
PLUS
Expense Account
MEDIUM
BENEFIT
8.0
SEC
▸
Profit 80.
▸
Whenever you gain Debt, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Solar Farm
LARGE
PROPERTY
MACHINE
6.0
SEC
▸
Gain 3 Revenue.
▸
Whenever you Surplus, gain 2 Revenue.
Keywords
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Nuclear Reactor
LARGE
MACHINE
30.0
SEC
▸
Inflict 200 Loss.
▸
When this is Liquidated, take 200 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Overtime Pay
MEDIUM
BENEFIT
5.0
SEC
▸
Gain 60 Moat.
▸
Whenever one of your Employees Burns Out, inflict 60 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
+
POLICY
▸
When one of your AI activates, Fast Track a random Machine 0.075s.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
POLICY
▸
Your Machines act 3% faster.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
Start each battle with 100 Moat.
▸
Your assets Profit 5 less.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
POLICY
▸
When one of your Employees activates, Profit 50.
▸
Your Employees act 0.1s slower.
Keywords
Profit
Restores your Cash, up to your Valuation.
POLICY
▸
When Debt is applied to you, inflict 10 Loss.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
POLICY
PLUS
▸
When you buy a Machine or an AI, gain 2 XP.
POLICY
▸
Your assets have +3% Windfall chance.
▸
Start each battle with 3 Debt.
Keywords
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Benefit ×2
Benefit / 2 assets- Expense Account
- Overtime Pay
-
Machine ×2
Machine / 2 assets- Solar Farm
- Nuclear Reactor
-
Property ×1
Property / 1 asset- Solar Farm
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