Corporate Dossier
Ultracapitalism / Company Archives
Bankruptcy Filed
Financial Summary
- Final Valuation
- $200
- Final Liquid Funding
- $209
- Fiscal Review Record
- 0 Wins / 3 Setbacks
Asset Portfolio
✦ MVP ✦
Newsletter
SMALL
SERVICE
7.0
SEC
▸
Gain 2 Revenue.
▸
At the end of each Year, this permanently gains +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 1.5s.
▸
Whenever the Employee to the right Burns Out, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid
SMALL
HUMAN
EMPLOYEE
3.0
SEC
▸
Profit 10.
▸
When this stops being Burned Out, permanently gain +10 Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Garage
MEDIUM
PROPERTY
6.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Scale +1 while this is your only Property.
▸
When you sell this, gain a random Property.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Corporate Spy
SMALL
HUMAN
SERVICE
6.0
SEC
▸
Inflict 25 Loss.
▸
Apply 3 Scandal.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
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#6
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#7
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#8
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#9
Corporate Policies
◆
#1
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
#4
#5
#6
#7
#8
Fiscal Growth Timeline
INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 3, triggering mandatory corporate bankruptcy.
Audit Raw Fiscal Records (Tabular Breakdown)
| Fiscal Year | Closing Valuation | Cumulative Wins | Cumulative Setbacks | Status |
|---|---|---|---|---|
| Year 1 | $90 | 0 | 1 | Setback |
| Year 2 | $140 | 0 | 2 | 1 Strike Left |
| Year 3 | $200 | 0 | 3 | Bankrupt |
Quarterly Shareholder Report →
Ongoing Boardroom Performance
At each year-end, an audit snapshot of Hyperion & Sons is filed to challenge rival corporate executives during their End-of-Year Showdowns.
Showdown Record
4W
/
29L
33 battles fought as rival board
Board Win Rate
12.1%
4 rivals repelled
Active Board Snapshots
3 Filings
Years 1 through 3
Annual Boardroom Snapshots
Historical portfolio audits captured at the conclusion of each fiscal year.
Assets
BASIC
BASIC
BASIC
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 10 Loss.
▸
Profit 10.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer
SMALL
HUMAN
6.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
▸
Always costs 0 Funding.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unicorn
MEDIUM
ANIMAL
SCHEME
8.0
SEC
▸
Permanently gain +25 Valuation.
▸
Gain 40 Moat.
▸
The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Keywords
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
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Assets
BASIC
BASIC
BASIC
BASIC
Scapegoat
SMALL
ANIMAL
SCHEME
5.0
SEC
▸
Remove 1 Scandal.
▸
Gain 20 Moat.
▸
The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.
Keywords
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Corporate Spy
SMALL
HUMAN
SERVICE
6.0
SEC
▸
Inflict 25 Loss.
▸
Apply 3 Scandal.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Garage
MEDIUM
PROPERTY
6.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Scale +1 while this is your only Property.
▸
When you sell this, gain a random Property.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Comeback Kid
SMALL
HUMAN
EMPLOYEE
3.0
SEC
▸
Profit 10.
▸
When this stops being Burned Out, permanently gain +10 Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
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◈
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Policies
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Assets
+
PLUS
BASIC
BASIC
BASIC
BASIC
Newsletter
SMALL
SERVICE
7.0
SEC
▸
Gain 2 Revenue.
▸
At the end of each Year, this permanently gains +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
Free Dinner After Eight
SMALL
BENEFIT
5.0
SEC
▸
Overwork the Employee to your right 1.5s.
▸
Whenever the Employee to the right Burns Out, Profit 40.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid
SMALL
HUMAN
EMPLOYEE
3.0
SEC
▸
Profit 10.
▸
When this stops being Burned Out, permanently gain +10 Profit.
Keywords
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent Modifications
Permanent fiscal enhancements active on this asset.
Garage
MEDIUM
PROPERTY
6.0
SEC
▸
Fast Track adjacent Humans 2s.
▸
Scale +1 while this is your only Property.
▸
When you sell this, gain a random Property.
Keywords
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Corporate Spy
SMALL
HUMAN
SERVICE
6.0
SEC
▸
Inflict 25 Loss.
▸
Apply 3 Scandal.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
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Policies
POLICY
▸
At the beginning of each year, gain +1 Revenue.
Keywords
Revenue
Recurring Profit every second.
POLICY
▸
Your assets act 0.1s faster.
POLICY
▸
While behind on Cash, your assets work 3% faster.
Exhibit / Corporate Fingerprint
Company DNA
Composition of the final board
One corporate identity
-
Human ×2
Human / 2 assets- Comeback Kid
- Corporate Spy
-
Service ×2
Service / 2 assets- Newsletter
- Corporate Spy
-
Benefit ×1
Benefit / 1 asset- Free Dinner After Eight
-
Employee ×1
Employee / 1 asset- Comeback Kid
-
Property ×1
Property / 1 asset- Garage
Larger type · Greater presenceInspect a type to reveal its assets ↗