MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Scrappy, company founder
Founded by Scrappy

Hyperion & Sons

3 Years in business

Financial Summary

Final Valuation
$200
Final Liquid Funding
$209
Fiscal Review Record
0 Wins / 3 Setbacks

Asset Portfolio

⇈ 2
Newsletter
✦ MVP ✦

Newsletter

PLUS
SMALL SERVICE
7.0
SEC
▸ Gain 2 Revenue.
▸ At the end of each Year, this permanently gains +1 Revenue.
Revenue
Recurring Profit every second.
▲ 40
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 10
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
#3
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▼ 25
Corporate Spy

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈ #6
◈ #7
◈ #8
◈ #9

Corporate Policies

Passive Income
◆
#1
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
◆
#2
▸ Your assets act 0.1s faster.
Underdog
◆
#3
POLICY
▸ While behind on Cash, your assets work 3% faster.
POLICY SLOT
#4
POLICY SLOT
#5
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 3, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 3 • $200 VALUATION • 0 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $90 Fiscal Year 1: 0 Wins, 1 Setbacks, $90 Valuation Yr 2 $140 Fiscal Year 2: 0 Wins, 2 Setbacks, $140 Valuation Yr 3 $200 Fiscal Year 3: 0 Wins, 3 Setbacks, $200 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $90 0 1 Setback
Year 2 $140 0 2 1 Strike Left
Year 3 $200 0 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Hyperion & Sons is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
4W / 29L
33 battles fought as rival board
Board Win Rate
12.1%
4 rivals repelled
Active Board Snapshots
3 Filings
Years 1 through 3

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

3 Years Archived
YEAR 1 $90 0W - 1S
Assets
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Volunteer

Volunteer

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 20.
▸ Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
◈
◈
◈
◈
◈
◈
YEAR 2 $140 0W - 2S
Assets
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
▸ Remove 1 Scandal.
▸ Gain 20 Moat.
▸ The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Corporate Spy

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $200 0W - 3S
Assets
Newsletter
+

Newsletter

PLUS
SMALL SERVICE
7.0
SEC
▸ Gain 2 Revenue.
▸ At the end of each Year, this permanently gains +1 Revenue.
Revenue
Recurring Profit every second.
Free Dinner After Eight

Free Dinner After Eight

BASIC
SMALL BENEFIT
5.0
SEC
▸ Overwork the Employee to your right 1.5s.
▸ Whenever the Employee to the right Burns Out, Profit 40.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Permanent fiscal enhancements active on this asset.
Garage

Garage

BASIC
MEDIUM PROPERTY
6.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Scale +1 while this is your only Property.
▸ When you sell this, gain a random Property.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Corporate Spy

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Underdog
POLICY
▸ While behind on Cash, your assets work 3% faster.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Human ×2
    Human / 2 assets
    • Comeback Kid
    • Corporate Spy
  • Service ×2
    Service / 2 assets
    • Newsletter
    • Corporate Spy
  • Benefit ×1
    Benefit / 1 asset
    • Free Dinner After Eight
  • Employee ×1
    Employee / 1 asset
    • Comeback Kid
  • Property ×1
    Property / 1 asset
    • Garage
Larger type · Greater presenceInspect a type to reveal its assets ↗