Hostile Board Lineup & Stage Progression
Opposing 10-slot board lineup, valuation cap, and defeat bounties across combat developmental stages:
Target Operational Stage:
STAGE 1 • YEAR 2 COMBAT
STARTING VALUATION (HEALTH POOL)
$165 Cap
PASSIVE REVENUE
+$2/s Cashflow
Hard Worker
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Inflict 20 Loss.
▸
Profit 20.
Keywords
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
✦ MVP ✦
Coffee Machine
MEDIUM
MACHINE
BENEFIT
4.0
SEC
▸
Overwork adjacent Employees 1.5s.
Keywords
Overwork
The asset works twice as fast while Overworked.
Project Manager
SMALL
HUMAN
EMPLOYEE
8.0
SEC
▸
Inflict 20 Loss.
▸
Fast Track an adjacent Employee 1.5s.
Keywords
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
SMALL
HUMAN
EMPLOYEE
5.0
SEC
▸
Overwork the Employee to your left 2s.
▸
Profit 15.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Crunch Time
MEDIUM
SCHEME
10.0
SEC
▸
Overwork your Employees 3s.
▸
Profit 30.
Keywords
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
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#7
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#8
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#9
Opposing 10-Slot Board Layout (Stage 1, Year 2)
Hover any card for cooldown cadence, footprint & active legal clauses
🏆 Stage Defeat Bounty & Liquidation Rewards
Earned on Board Domination
FUNDING PAYOUT
+$40 Cash
EXECUTIVE EXPERIENCE
+4 XP
ASSET ACQUISITION
1 Random Asset of Theirs
Founder Matchups
Your head-to-head record against this rival, by founder.
Lethality by Fiscal Year Encountered
Historical win rates depending on which fiscal year this rival was faced:
Year 2
50.9%
29W / 28L
Year 3
22.5%
9W / 31L
Year 4
40.0%
8W / 12L
Boardroom Tactical Scouting Briefing
STRATEGIC ARCHETYPE:
Compound Passive Cash Machine
Tough contested bout. Demands optimized board synergy and adequate cash reserves.
Recommended Founder Countermeasures:
- Passive Revenue generation (+3/s): avoid slow, defensive attrition; end engagements rapidly before compounding kicks in.