MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Tessellate Tesselations

Baron, Old Money · Final year 7 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER1W / 5L
DOMINANCE—
YEAR 7 PLACEMENT—

Final board

#0
Mental Health Day
Agile
✦ MVP ✦
Agile

Mental Health Day

PLUS
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 80
Vending Machine
◈ ◈ ◈

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 40
Vending Machine
◈ ◈ ◈

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 80
Petty Cash
◈ ◈ ◈ ◈
Disruptive
Disruptive

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 40
Petty Cash
◈ ◈ ◈
Blockchain-Enabled
Blockchain-Enabled

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▼ 120
Paper Tiger
◈ ◈ ◈

Paper Tiger

PRO
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 120 Loss.
▸ Stock 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
▲ 200
Golden Goose
◈ ◈ ◈ ◈

Golden Goose

PLUS
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈ 30
Warehouse District

Warehouse District

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Gain 30 Moat for each asset you have with Stock.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Enacted corporate policies

Trust Disbursement
◆
#1
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
◆
#2
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
◆
#3
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
◆
#4
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Too Big to Fail
◆
#5
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Passive Income
◆
#6
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
◆
#7
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
POLICY SLOT
#8

Recent player encounters

LOSS vs. Hustle & Co. Repeat opponent cap or rating pending
LOSS vs. Hustle & Co. Qualifying
LOSS vs. Hustle & Co. Qualifying
WIN vs. Failing Forward Ltd. Qualifying
LOSS vs. Failing Forward Ltd. Qualifying
LOSS vs. Failing Forward Ltd. Qualifying
Score breakdown

Starting run record: 4W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

7 Years Archived
YEAR 1 $160 1W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
+

Paper Tiger

PLUS
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 80 Loss.
▸ Stock 2.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
◈
YEAR 2 $210 2W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Office Manager
⚡
Patented

Office Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock an adjacent asset 3.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
+

Paper Tiger

PLUS
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 80 Loss.
▸ Stock 2.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
◈
◈
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
YEAR 3 $270 3W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Office Manager
⚡
Patented

Office Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Restock an adjacent asset 3.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
+

Paper Tiger

PLUS
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 80 Loss.
▸ Stock 2.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Corporate Spy

Corporate Spy

BASIC
SMALL HUMAN SERVICE
6.0
SEC
▸ Inflict 25 Loss.
▸ Apply 3 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈
◈
◈
◈
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 4 $405 4W - 0S
Assets
Mental Health Day

Mental Health Day

BASIC
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Vending Machine

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
++

Paper Tiger

PRO
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 120 Loss.
▸ Stock 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
◈
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $480 4W - 1S
Assets
Mental Health Day
+
⚡
Agile

Mental Health Day

PLUS
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Vending Machine

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
++

Paper Tiger

PRO
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 120 Loss.
▸ Stock 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Warehouse District
+

Warehouse District

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Gain 30 Moat for each asset you have with Stock.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
◈
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 6 $555 4W - 2S
Assets
Mental Health Day
+
⚡
Agile

Mental Health Day

PLUS
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Vending Machine

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash
+

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
++

Paper Tiger

PRO
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 120 Loss.
▸ Stock 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Warehouse District
+

Warehouse District

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Gain 30 Moat for each asset you have with Stock.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
◈
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 7 $780 4W - 3S
Assets
Mental Health Day
+
⚡
Agile

Mental Health Day

PLUS
MEDIUM BENEFIT
12.0
SEC
▸ Slow your Humans 1s.
▸ Restock your assets 2.
▸ Whenever one of your assets Burns Out, Fast Track this 1s.
Agile
Agile
▸ 10% faster.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Vending Machine
+

Vending Machine

PLUS
SMALL MACHINE
5.0
SEC
▸ Profit 80.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Vending Machine

Vending Machine

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 40.
▸ Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash
+
⚡
Disruptive

Petty Cash

PLUS
SMALL PROPERTY
4.0
SEC
▸ Profit 80.
▸ Stock 4.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Profit
Restores your Cash, up to your Valuation.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Petty Cash
⚡
Blockchain-Enabled

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
▸ Profit 40.
▸ Stock 3.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Paper Tiger
++

Paper Tiger

PRO
SMALL ANIMAL SCHEME
4.0
SEC
▸ Inflict 120 Loss.
▸ Stock 3.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Golden Goose
+

Golden Goose

PLUS
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Warehouse District
+

Warehouse District

PLUS
MEDIUM PROPERTY
6.0
SEC
▸ Gain 30 Moat for each asset you have with Stock.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Trust Disbursement
▸ At the start of each Year, receive 4 Funding.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.