MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Ship It Fridays

Sergei, Move Fast & Break Laws · Final year 6 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 6 PLACEMENT—

Final board

▼ 12 ⇈ 1
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 60 ◈ 20
Middle Manager

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 60 ▲ 20
Code Monkey
Litigious
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
▲ 20
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 8
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 120
Crunch Time
✦ MVP ✦

Crunch Time

PRO
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
▼ 1
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Recurring Revenue
◆
#1
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
PLUS
◆
#2
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
◆
#3
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
◆
#4
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Quality Assurance
◆
#5
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 3W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

6 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
++

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 2 $160 1W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
++
⚡
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
YEAR 3 $220 1W - 1S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
++
⚡
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Crunch Time

Crunch Time

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 4 $285 1W - 2S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
++
⚡
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Crunch Time
+

Crunch Time

PLUS
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 4.5s.
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Software Upgrades

Software Upgrades

BASIC
MEDIUM MACHINE
8.0
SEC
▸ Gain 30 Moat.
▸ Profit 30.
▸ Apply 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
YEAR 5 $355 2W - 2S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
++
⚡
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Crunch Time
++

Crunch Time

PRO
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
YEAR 6 $430 3W - 2S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
++

Middle Manager

PRO
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ When you use an adjacent Employee, inflict 40 Loss and gain 20 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Code Monkey
++
⚡
Litigious

Code Monkey

PRO
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 60 Loss.
▸ Profit 20.
▸ Scale +1 while adjacent to a Machine.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst

Data Analyst

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 2s.
▸ Profit 20.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Ad Network

Ad Network

BASIC
SMALL SCHEME AI
6.0
SEC
▸ Inflict 8 Loss, plus Loss equal to 300% of your Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Crunch Time
++

Crunch Time

PRO
MEDIUM SCHEME
10.0
SEC
▸ Overwork your Employees 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Earnings Call

Earnings Call

BASIC
LARGE SCHEME
12.0
SEC
▸ Inflict Loss equal to 1x the Funding you have earned this run.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.