MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Compass Development

Mom & Pop, No Exit Strategy · Final year 8 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▼ 60 ▲ 40
Pop

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 60
Scrum Master

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▲ 120
Executive Assistant

Executive Assistant

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
#3
Headhunter
Agile
Agile

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Agile
Agile
▸ 10% faster.
Liquidate
Removed for the rest of the battle.
◈ 240 ▼ 240
Overtime Pay
✦ MVP ✦

Overtime Pay

ENTERPRISE
MEDIUM BENEFIT
5.0
SEC
▸ Gain 240 Moat.
▸ Whenever one of your Employees Burns Out, inflict 240 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 40
Unlimited PTO

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▲ 200
Back Room

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.

Enacted corporate policies

Passive Income
◆
#1
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
◆
#2
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
◆
#3
▸ Permanently gain +50 Valuation.
Shop Local
◆
#4
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
PRO
◆
#5
POLICY PRO
▸ Your assets act 0.4s faster.
Credit On The House
◆
#6
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Work/Life Balance
◆
#7
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 0L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $145 1W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 2 $205 2W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Graphic Designer

Graphic Designer

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 20 Moat.
▸ When you use an adjacent Employee, gain 10 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Pitchman
+
⚡
Gamified

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 3 $278 3W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
+

Scrum Master

PLUS
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 1.5s.
▸ Profit 30.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Pitchman
+
⚡
Gamified

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 4 $348 4W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Pitchman
+
⚡
Gamified

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Back Room
+

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 5 $423 5W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Pitchman
+
⚡
Gamified

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Back Room
+

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
◈
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
▸ Your assets act 0.1s faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 6 $573 6W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Graphic Designer
+

Graphic Designer

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Gain 40 Moat.
▸ When you use an adjacent Employee, gain 20 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Pitchman
+
⚡
Gamified

Pitchman

PLUS
SMALL HUMAN EMPLOYEE SERVICE
6.0
SEC
▸ Inflict 28 Loss.
▸ Profit 20.
▸ Windfall 20%.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Executive Assistant
+++

Executive Assistant

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Terrible Boss
++

Terrible Boss

PRO
SMALL HUMAN
6.0
SEC
▸ Inflict 160 Loss.
▸ Overwork your Burned Out Employees 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
+

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
▸ Your assets act 0.1s faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
YEAR 7 $723 7W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Weekend Help
+

Weekend Help

PLUS
SMALL HUMAN
4.0
SEC
▸ Fast Track the Human to your left 1.5s and the Human to your right 2.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Headhunter
⚡
Agile

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Agile
Agile
▸ 10% faster.
Liquidate
Removed for the rest of the battle.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Executive Assistant
+++

Executive Assistant

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Terrible Boss
++

Terrible Boss

PRO
SMALL HUMAN
6.0
SEC
▸ Inflict 160 Loss.
▸ Overwork your Burned Out Employees 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
+

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
▸ Your assets act 0.1s faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 8 $798 8W - 0S
Assets
Pop
+

Pop

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 60 Loss.
▸ Profit 40.
▸ Whenever this is Fast Tracked, Profit 60.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Scrum Master
++

Scrum Master

PRO
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Employees 2s.
▸ Profit 60.
▸ Scale +1 while adjacent to an Employee.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
Executive Assistant
+++

Executive Assistant

ENTERPRISE
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 6s.
▸ Profit 120.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Headhunter
⚡
Agile

Headhunter

BASIC
MEDIUM HUMAN SERVICE
10.0
SEC
▸ Liquidate the smallest rival asset.
Agile
Agile
▸ 10% faster.
Liquidate
Removed for the rest of the battle.
Overtime Pay
+++

Overtime Pay

ENTERPRISE
MEDIUM BENEFIT
5.0
SEC
▸ Gain 240 Moat.
▸ Whenever one of your Employees Burns Out, inflict 240 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Unlimited PTO
+

Unlimited PTO

PLUS
SMALL BENEFIT
8.0
SEC
▸ Gain 40 Moat.
▸ Your Employees act 15% faster.
▸ Whenever one of your Employees Burns Out, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Back Room
+

Back Room

PLUS
MEDIUM PROPERTY
15.0
SEC
▸ Profit 200.
▸ Whenever you Surplus, Fast Track your Employees 0.75s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Policies
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Lean Operations
+
POLICY PRO
▸ Your assets act 0.4s faster.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Work/Life Balance
▸ When one of your Employees activates, Profit 50.
▸ Your Employees act 0.1s slower.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.