MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Ask Forgiveness Corp

Sergei, Move Fast & Break Laws · Final year 8 · Domination

Awaiting challengers

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 8 PLACEMENT—

Final board

▼ 40
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 1200
Rest & Vest

Rest & Vest

ENTERPRISE
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 1200.
Profit
Restores your Cash, up to your Valuation.
◈ 15
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
▼ 10
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 40
A/B Test
✦ MVP ✦

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
◈ 400
Luxury Yacht

Luxury Yacht

ENTERPRISE
LARGE VEHICLE
9.0
SEC
▸ Gain 400 Moat.
▸ When one of your assets Profits, gain 50% of it as Valuation.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Enacted corporate policies

Automated
◆
#1
POLICY
▸ Your Machines act 3% faster.
Lean Operations
PRO
◆
#2
POLICY PRO
▸ Your assets act 0.4s faster.
Overclocked
◆
#3
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
PLUS
◆
#4
POLICY PLUS
▸ Permanently gain +100 Valuation.
Ship It
PLUS
◆
#5
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
PLUS
◆
#6
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Recurring Revenue
◆
#7
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
◆
#8
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 0L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

8 Years Archived
YEAR 1 $110 1W - 0S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 2W - 0S
Assets
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $230 3W - 0S
Assets
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Doorman

Doorman

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Gain 20 Moat.
▸ Remove 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
◈
◈
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
YEAR 4 $373 4W - 0S
Assets
Salesperson
+

Salesperson

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
▸ While in play: +25 Funding income per Year.
Profit
Restores your Cash, up to your Valuation.
Night Watchman

Night Watchman

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Gain 18 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
▸ Your assets act 0.1s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 5 $516 5W - 0S
Assets
Synthetic Data

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 50.
▸ Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Secret Backdoor

Secret Backdoor

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever a rival Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Software Upgrades
+

Software Upgrades

PLUS
MEDIUM MACHINE
8.0
SEC
▸ Gain 60 Moat.
▸ Profit 60.
▸ Apply 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
◈
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
YEAR 6 $666 6W - 0S
Assets
Synthetic Data

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 50.
▸ Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Secret Backdoor

Secret Backdoor

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever a rival Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Union Rep
+++

Union Rep

ENTERPRISE
SMALL HUMAN
6.0
SEC
▸ Gain 240 Moat.
▸ Whenever a rival asset Burns Out, Slow it 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 7 $741 7W - 0S
Assets
Synthetic Data

Synthetic Data

BASIC
SMALL SCHEME
7.0
SEC
▸ Profit 50.
▸ Your AIs produce +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Secret Backdoor

Secret Backdoor

BASIC
SMALL SCHEME
6.0
SEC
▸ Gain 20 Moat.
▸ Whenever a rival Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Robot Worker
++
⚡
Blockchain-Enabled

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Union Rep
+++

Union Rep

ENTERPRISE
SMALL HUMAN
6.0
SEC
▸ Gain 240 Moat.
▸ Whenever a rival asset Burns Out, Slow it 5s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 8 $816 8W - 0S
Assets
Vertical Integration

Vertical Integration

BASIC
LARGE SCHEME
8.0
SEC
▸ Inflict 40 Loss.
▸ When any Machine activates, Fast Track your other Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Rest & Vest
+++

Rest & Vest

ENTERPRISE
SMALL HUMAN EMPLOYEE
12.0
SEC
▸ Profit 1200.
Profit
Restores your Cash, up to your Valuation.
Space Heater

Space Heater

BASIC
SMALL MACHINE
4.0
SEC
▸ Gain 15 Moat.
▸ While Burned Out, Overwork adjacent Employees 1s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Overwork
The asset works twice as fast while Overworked.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Physicist

Physicist

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Fast Track adjacent Machines 1.5s.
▸ Whenever an adjacent Machine activates, inflict 10 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
A/B Test
++

A/B Test

PRO
SMALL MACHINE AI
6.0
SEC
▸ Inflict 40 Loss.
▸ This permanently gains +8 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Permanent fiscal enhancements active on this asset.
Luxury Yacht
+++

Luxury Yacht

ENTERPRISE
LARGE VEHICLE
9.0
SEC
▸ Gain 400 Moat.
▸ When one of your assets Profits, gain 50% of it as Valuation.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Policies
Automated
POLICY
▸ Your Machines act 3% faster.
Lean Operations
+
POLICY PRO
▸ Your assets act 0.4s faster.
Overclocked
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Ship It
+
POLICY PLUS
▸ When you buy a Machine or an AI, gain 2 XP.
Move Fast
+
POLICY PLUS
▸ Your Machines have +12% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.