MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Machine Extreme inc

Sergei, Move Fast & Break Laws · Final year 10 · Domination

Historical record only

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 10 PLACEMENT—

Final board

▲ 60
Move Fast

Move Fast

PLUS
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 4.5s.
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
▼ 20
A/B Test
Litigious
Litigious

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Litigious
Litigious
▸ Also apply 1 Scandal.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▼ 20
Assembly Line

Assembly Line

PLUS
SMALL MACHINE
4.0
SEC
▸ Inflict 20 Loss.
▸ When you use the asset to your left, Fast Track the asset to your right 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 80
A/B Test

A/B Test

ENTERPRISE
SMALL MACHINE AI
6.0
SEC
▸ Inflict 80 Loss.
▸ This permanently gains +12 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
#4
Server Monkey

Server Monkey

ENTERPRISE
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Fast Track adjacent Machines 3s.
▸ Scale +1 while adjacent to an AI.
Fast Track
Instantly advances an asset's progress toward acting.
Scale
The asset's effects trigger additional times each time it acts.
▼ 40
The Singularity
Agile
Agile

The Singularity

PLUS
LARGE AI
10.0
SEC
▸ Inflict 40 Loss.
▸ At the start of the battle, Fast Track your AI 7.5s.
▸ Whenever an AI activates, this permanently gains +30 Loss.
Agile
Agile
▸ 10% faster.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
#8
Prompt Engineer
Patented
✦ MVP ✦
Patented

Prompt Engineer

ENTERPRISE
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Fast Track an adjacent AI 6s.
Patented
Patented
▸ At the start of battle, gain 15 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 14
Burn Rate

Burn Rate

PLUS
SMALL SCHEME
4.0
SEC
▸ Take 14 Loss.
▸ Overwork your Machines 2s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Enacted corporate policies

Automated
◆
#1
POLICY
▸ Your Machines act 3% faster.
Move Fast
PRO
◆
#2
POLICY PRO
▸ Your Machines have +24% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Training Run
◆
#3
POLICY
▸ When one of your AI activates, Fast Track a random Machine 0.075s.
Fast Track
Instantly advances an asset's progress toward acting.
Blitzscaling
◆
#4
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Ship It
◆
#5
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Overclocked
◆
#6
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Aggressive Pricing
◆
#7
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 2L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.