Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 0.9 cards per stop (30% shelf clearance of 3 slots).
Gross inventory acquired across all runs (0 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $30 | NEW UNIT | 3 days ago | |
| $17 | NEW UNIT | 5 days ago | |
| $17 | NEW UNIT | 7 days ago | |
| $30 | NEW UNIT | 7 days ago | |
| $30 | NEW UNIT | 7 days ago | |
| $30 | NEW UNIT | 7 days ago | |
| $27 | NEW UNIT | 7 days ago | |
| $27 | NEW UNIT | 7 days ago | |
| $30 | NEW UNIT | 7 days ago | |
| $17 | NEW UNIT | 8 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Heavy Industries Expo's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Artificial Intelligence
Artificial Intelligence
Inflict 90 Loss. Whenever another AI activates, Fast Track this 1s.
Salvage Yard
Salvage Yard
Profit 10. When you sell a Machine, this permanently gains +10 Profit.
Robot Uprising
Robot Uprising
Inflict 20 Loss. Fast Track your Machines 2s.
Data Warehouse
Data Warehouse
Profit 22 for each Machine you control.
Bailout
Bailout
Gain 50 Moat. The first time you would go under, Profit 400 instead.
Lights-Out Factory
Lights-Out Factory
Profit 100. Scale +1 while you control no Humans.
Accelerator
Accelerator
Overwork adjacent assets 3s. When you use an adjacent asset, gain 10 Moat.
Orbital Tax Haven
Orbital Tax Haven
Remove 100% of your Debt. Gain 4 Revenue. Gain 40 Moat.
Generational Wealth
Generational Wealth
Profit 100. When an adjacent asset gains Moat, gain 2 Revenue.
Mass Layoffs
Mass Layoffs
Profit 120. Gain 4 Debt.
Fail Whale
Fail Whale
Audit a random rival asset for 2s. Gain 40 Moat.
Fundraising Gala
Fundraising Gala
Profit 10 for each Human you control.
Tax Fraud
Tax Fraud
Profit 200. Gain 5 Scandal and 5 Debt.
Economies of Scale
Economies of Scale
Inflict 40 Loss. When any Machine activates, Fast Track your other Machines 2s.
Solar Farm
Solar Farm
Gain 3 Revenue. Whenever you Surplus, gain 2 Revenue.
Oil Well
Oil Well
Permanently gain +40 Valuation. Profit 30.
Daddy's Company
Daddy's Company
Profit 40. The first time your Cash falls below half, Profit 160.
Nuclear Reactor
Nuclear Reactor
Inflict 200 Loss. When this is Liquidated, take 200 Loss.
Luxury Yacht
Luxury Yacht
Gain 50 Moat. When one of your assets Profits, gain 50% of it as Valuation.
Corporate Retreat
Corporate Retreat
Gain 60 Moat. Fast Track your Employees 2s.
Enterprise Whale
Enterprise Whale
Gain 4 Revenue. Profit 100. While in play: +50 Funding income per Year.
Tax Evasion
Tax Evasion
Gain 2 Scandal. Your assets Profit +15.
Still Open
Still Open
Gain 5 Revenue. Whenever one of your assets is Slowed, Profit 25 and gain 15 Moat.
Insider Trading
Insider Trading
Profit 30. When a rival asset Profits, Profit 45 and apply 2 Scandal to both companies.
Earnings Call
Earnings Call
Inflict Loss equal to 1x the Funding you have earned this run.
Year Twenty-Three
Year Twenty-Three
Permanently give a random asset of yours +8 Profit. Whenever you Surplus, permanently give a random asset of yours +4 Profit.
Investor
Investor
Profit 20 for each of your Employees.
Against All Odds
Against All Odds
Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.
The Singularity
The Singularity
Inflict 20 Loss. At the start of the battle, Fast Track your AI 5s. Whenever an AI activates, this permanently gains +15 Loss.
Ping Pong Table
Ping Pong Table
Fast Track adjacent Employees 1s. Overwork adjacent Employees 1s.
Goodwill Hunting
Goodwill Hunting
When you sell this, gain a random small Machine.
Fleet Lease
Fleet Lease
Gain 1 Revenue. When you sell this, gain a random Vehicle.