Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 0.85 cards per stop (28% shelf clearance of 3 slots).
Gross inventory acquired across all runs (1 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $17 | NEW UNIT | 2 days ago | |
| $8 | NEW UNIT | 12 days ago | |
| $8 | NEW UNIT | 12 days ago | |
| $28 | NEW UNIT | 12 days ago | |
| $22 | NEW UNIT | 12 days ago | |
| $8 | NEW UNIT | 14 days ago | |
| $8 | NEW UNIT | 14 days ago | |
| $7 | NEW UNIT | 14 days ago | |
| $8 | NEW UNIT | 14 days ago | |
| $9 | NEW UNIT | 14 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Foreclosure Auction's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Salvage Yard
Salvage Yard
Profit 10. When you sell a Machine, this permanently gains +10 Profit.
Lights-Out Factory
Lights-Out Factory
Profit 100. Scale +1 while you control no Humans.
Platform
Platform
Gain 50% Market Share. Whenever one of your other assets activates, Profit 8.
Comfy Chair
Comfy Chair
Gain 10 Moat. Whenever this is Slowed, gain 25 Moat.
Generational Wealth
Generational Wealth
Profit 100. When an adjacent asset gains Moat, gain 2 Revenue.
Back Room
Back Room
Profit 100. Whenever you Surplus, Fast Track your Employees 0.5s.
Black Turtleneck
Black Turtleneck
Gain 20 Valuation. Fast Track a random Scheme 1s. Gain 1 Scandal.
Dog-Friendly Office
Dog-Friendly Office
Profit 60. For each Animal you control, gain 30 Moat.
War Chest
War Chest
Inflict 12 Loss, plus Loss equal to 40% of your Moat.
Data Warehouse
Data Warehouse
Profit 22 for each Machine you control.
Asteroid Mining
Asteroid Mining
Profit 15 for each of your Vehicles. Windfall 25%.
Apartment Upstairs
Apartment Upstairs
Gain 3 Revenue. While in play: +25 Funding income per Year.
Security System
Security System
Gain 20 Moat. Whenever one of your assets is Audited or Slowed, also Audit the rival's fastest asset 2s.
Greenhouse
Greenhouse
Adjacent assets permanently gain +2 Profit.
Corporate Campus
Corporate Campus
Gain 1 Revenue for each different Tag on your board.
Daddy's Company
Daddy's Company
Profit 40. The first time your Cash falls below half, Profit 160.
Price Gouging
Price Gouging
Gain 3 Revenue. Scale +1 while you have more Cash than the rival.
Golden Highrise
Golden Highrise
Gain 30 Moat. This permanently gains +10 Moat.
Main Street
Main Street
Gain 4 Revenue. Gain 15 Moat. Adjacent Humans grant +5 Moat.
Orbital Tax Haven
Orbital Tax Haven
Remove 100% of your Debt. Gain 4 Revenue. Gain 40 Moat.
Online Store
Online Store
Profit 25. Stock 4. Whenever one of your Vehicles activates, Restock this 1.
Cubicle Farm
Cubicle Farm
Gain 1 Revenue. When one of your Employees activates, Profit 10.
Patent Portfolio
Patent Portfolio
Permanently gain +10 Valuation. Gain 1 Revenue.
Petty Cash
Petty Cash
Profit 40. Stock 3.
Side Hustle
Side Hustle
Profit 30. Gain 1 Revenue.
Kitchen
Kitchen
Restock adjacent assets 1. Gain 10 Moat.
Hot Desk
Hot Desk
Fast Track the asset to your right 1s. Move this asset one slot right.
Family Office
Family Office
Profit 50. When one of your Employees Profits, gain 20 Moat.
Well-oiled Factory
Well-oiled Factory
Profit 40. When you use an asset to your left, Fast Track a random asset to your right 1s.
Interest Check
Interest Check
Gain 2 Revenue.
Solar Farm
Solar Farm
Gain 3 Revenue. Whenever you Surplus, gain 2 Revenue.
Fundraising Gala
Fundraising Gala
Profit 10 for each Human you control.
Ping Pong Table
Ping Pong Table
Fast Track adjacent Employees 1s. Overwork adjacent Employees 1s.
Open Office
Open Office
Profit 15. When you use an adjacent Human, Fast Track your adjacent Humans 1s and Profit 15.
Warehouse District
Warehouse District
Gain 15 Moat for each asset you have with Stock.
Oil Well
Oil Well
Permanently gain +40 Valuation. Profit 30.
Old Money
Old Money
Gain 5 Revenue.
Nap Pod
Nap Pod
Audit one of your Employees 1s. Gain 50 Moat.
Website
Website
Gain 1 Revenue. Whenever an adjacent asset Profits, gain 8 Moat.
Community Board
Community Board
Gain 8 Moat for each Tag among your assets.
Call Center
Call Center
Gain 18 Moat. Remove 1 Scandal. Scale 2.
Garage
Garage
Fast Track adjacent Humans 2s. Scale +1 while this is your only Property. When you sell this, gain a random Property.
Trust Fund
Trust Fund
Profit 120. At the start of each battle, permanently gain +40 Valuation.
R&D Lab
R&D Lab
Adjacent Machines and AIs permanently gain +2 Profit.
Still Open
Still Open
Gain 5 Revenue. Whenever one of your assets is Slowed, Profit 25 and gain 15 Moat.
Vacant Lot
Vacant Lot
When you sell this, gain 30 Funding.
Game Studio
Game Studio
Overwork your Employees 2s. Whenever one of your Employees Burns Out, Profit 15.
Backrooms
Backrooms
Restock all your assets 1. For every Stock this has left, your other assets get +10 Profit, +10 Loss and +10 Moat. Stock 3.
Media Empire
Media Empire
Apply 5 Scandal to the rival. Your other assets apply +1 Scandal.
Storage Room
Storage Room
Gain 10 Moat. Your other assets with Stock hold +1 max Stock.
Corner Store
Corner Store
Profit 10 for each asset you have with Stock. Stock 4.
Pillar of the Community
Pillar of the Community
Gain 40 Moat for each Year you've been open. Profit 10.
Restaurant
Restaurant
Profit 10 for each of your Humans. Stock 4.
Farm
Farm
Profit 40. Stock 3. At the end of each Year, this permanently gains +1 max Stock.
Kitchen Sink
Kitchen Sink
Profit 10. Inflict 10 Loss. Gain 10 Moat, 1 Revenue and 10% Market Share. Apply 1 Debt and 2 Scandal to the rival. Remove 1 of your Debt and 1 of your Scandal. Fast Track an adjacent asset 0.5s. Slow a random rival asset 0.5s.
Ghost Kitchen
Ghost Kitchen
Profit 20 for each asset you have with Stock. This cannot be Audited, Slowed or Liquidated.