Commercial Terms & Encounter Mechanics
Operating rules governing inventory allocation, pricing modifiers, and encounter routing:
Commerce Performance Telemetry
Rate at which executive founders prioritize visiting this merchant when offered.
Founders buy an average of 2.5 cards per stop (83% shelf clearance of 3 slots).
Gross inventory acquired across all runs (2 upgrades purchased).
Recent Merchant Sales
Executive Transaction Audit| Asset Sold | Price | Type | Time |
|---|---|---|---|
| $3 | NEW UNIT | about 11 hours ago | |
Burner Phone
|
$10 | NEW UNIT | about 11 hours ago |
Degausser
|
$12 | NEW UNIT | about 11 hours ago |
| $3 | UPGRADE | 8 days ago | |
| $10 | UPGRADE | 8 days ago |
Authorized Shelf Inventory & Options
All eligible corporate assets rolled on Everything Must Go's shelves. Sized according to 1-, 2-, and 3-width board footprints.
Free Trial
Free Trial
Profit 15. Stock 3. Always costs 0 Funding.
Hit Piece
Hit Piece
Inflict 10 Loss. Apply 3 Scandal to the rival for each of their assets that is out of Stock.
Vending Machine
Vending Machine
Profit 40. Stock 3.
Bulk Order
Bulk Order
Restock adjacent assets 1 and Fast Track them 1s. Stock 2.
Final Notice
Final Notice
Inflict 36 Loss. Stock 2.
Paper Tiger
Paper Tiger
Inflict 40 Loss. Stock 1.
Petty Cash
Petty Cash
Profit 40. Stock 3.
Golden Goose
Golden Goose
Profit 200. Stock 3.
Empty Shelves
Empty Shelves
Inflict 10 Loss. Inflict 20 Loss for each rival asset that is out of Stock.
Loss Leader
Loss Leader
Inflict 15 Loss for each of your assets that is out of Stock.
Shrinkflation
Shrinkflation
Your other assets with Stock have -1 max Stock and Profit +10.
Running on Fumes
Running on Fumes
Profit 12 for each of your assets that is out of Stock. Scale +1 while you have less Cash than the rival.