MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Corporate Dossier
Ultracapitalism / Company Archives Bankruptcy Filed
Sergei, company founder
Founded by Sergei

Sad Sachs and Associates

4 Years in business

Financial Summary

Final Valuation
$330
Final Liquid Funding
$515
Fiscal Review Record
1 Wins / 3 Setbacks

Asset Portfolio

▼ 24 ⇈ 2
Robot Worker
Disruptive
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
▼ 20 ▲ 5
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 40
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 30 ▲ 30
Software Upgrades

Software Upgrades

BASIC
MEDIUM MACHINE
8.0
SEC
▸ Gain 30 Moat.
▸ Profit 30.
▸ Apply 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
#6
Net 90

Net 90

BASIC
SMALL SCHEME
7.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 100
Lights-Out Factory
✦ MVP ✦

Lights-Out Factory

BASIC
LARGE PROPERTY MACHINE
9.0
SEC
▸ Profit 100.
▸ Scale +1 while you control no Humans.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.

Corporate Policies

Lean Operations
PLUS
◆
#1
POLICY PLUS
▸ Your assets act 0.2s faster.
Recurring Revenue
◆
#2
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
◆
#3
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
◆
#4
▸ Permanently gain +50 Valuation.
Automated
◆
#5
POLICY
▸ Your Machines act 3% faster.
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 4, triggering mandatory corporate bankruptcy.
FINAL OUTCOME • FISCAL YEAR 4 • $330 VALUATION • 1 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 0 Wins, 1 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 0 Wins, 2 Setbacks, $160 Valuation Yr 3 $265 Fiscal Year 3: 1 Wins, 2 Setbacks, $265 Valuation Yr 4 $330 Fiscal Year 4: 1 Wins, 3 Setbacks, $330 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 0 1 Setback
Year 2 $160 0 2 1 Strike Left
Year 3 $265 1 2 1 Strike Left
Year 4 $330 1 3 Bankrupt

Quarterly Shareholder Report →

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Sad Sachs and Associates is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 4L
4 battles fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
4 Filings
Years 1 through 4

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

4 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
Policies
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 2 $160 0W - 1S
Assets
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Net 90

Net 90

BASIC
SMALL SCHEME
7.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $265 0W - 2S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Software Upgrades

Software Upgrades

BASIC
MEDIUM MACHINE
8.0
SEC
▸ Gain 30 Moat.
▸ Profit 30.
▸ Apply 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Satellite

Satellite

BASIC
MEDIUM MACHINE VEHICLE
10.0
SEC
▸ Inflict 50 Loss.
▸ Windfall 30%.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
◈
◈
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 4 $330 1W - 2S
Assets
Robot Worker
+
⚡
Disruptive

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Disruptive
Disruptive
▸ Also apply 2 Scandal.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Feedback Loop

Feedback Loop

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever another asset Fast Tracks this, Fast Track it back 50% as much.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Software Upgrades

Software Upgrades

BASIC
MEDIUM MACHINE
8.0
SEC
▸ Gain 30 Moat.
▸ Profit 30.
▸ Apply 2 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Net 90

Net 90

BASIC
SMALL SCHEME
7.0
SEC
▸ Apply 1 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Lights-Out Factory

Lights-Out Factory

BASIC
LARGE PROPERTY MACHINE
9.0
SEC
▸ Profit 100.
▸ Scale +1 while you control no Humans.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Move Fast
POLICY
▸ Your Machines have +6% Windfall chance.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Automated
POLICY
▸ Your Machines act 3% faster.

Exhibit / Corporate Fingerprint

Company DNA

Composition of the final board

5 types
One corporate identity
  • Machine ×4
    Machine / 4 assets
    • Robot Worker
    • Feedback Loop
    • Software Upgrades
    • Lights-Out Factory
  • Employee ×2
    Employee / 2 assets
    • Robot Worker
    • Code Monkey
  • Animal ×1
    Animal / 1 asset
    • Code Monkey
  • Property ×1
    Property / 1 asset
    • Lights-Out Factory
  • Scheme ×1
    Scheme / 1 asset
    • Net 90
Larger type · Greater presenceInspect a type to reveal its assets ↗