MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Bankruptcy Filed

Survival Mode Capital

Founder: Scrappy • Closed: Fiscal Year 5 • Build: 1.0.0CONTENT 30DEE960 • Filed: September 11, 2026 at 11:58 UTC
Final Valuation
$650
Final Liquid Funding
$916
Fiscal Review Record
2 Wins / 3 Setbacks

Executive Lineup (Board)

▼ 40 ▲ 40
Hard Worker
✦ MVP ✦

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 40 Loss.
Profit 40.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈ 40
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
Gain 40 Moat.
Adjacent Employees cannot be Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
▼ 40 ▲ 40
Volunteer

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 30
Community Manager

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
▼ 15 ◈ 5
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 15 Loss.
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
◈ 8
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
#7
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 20 ▲ 120
Golden Parachute

Golden Parachute

BASIC
SMALL BENEFIT
7.0
SEC
Inflict 20 Loss.
When this is Liquidated, Profit 120.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
▲ 40
Petty Cash
Patented
Patented

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
Profit 40.
Stock 3.
Patented
Patented
At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Enacted Corporate Policies

Hustle Culture
#1
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
#2
Permanently gain +25 Valuation.
Grassroots Growth
#3
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
#4
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
#5
Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
#6
Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 5, triggering mandatory corporate bankruptcy.
FINAL OUTCOME FISCAL YEAR 5 $650 VALUATION 2 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $120 Fiscal Year 1: 0 Wins, 1 Setbacks, $120 Valuation Yr 2 $265 Fiscal Year 2: 0 Wins, 2 Setbacks, $265 Valuation Yr 3 $375 Fiscal Year 3: 1 Wins, 2 Setbacks, $375 Valuation Yr 4 $510 Fiscal Year 4: 2 Wins, 2 Setbacks, $510 Valuation Yr 5 $650 Fiscal Year 5: 2 Wins, 3 Setbacks, $650 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $120 0 1 Setback
Year 2 $265 0 2 1 Strike Left
Year 3 $375 1 2 1 Strike Left
Year 4 $510 2 2 1 Strike Left
Year 5 $650 2 3 Bankrupt

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Survival Mode Capital is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
2W / 1L
3 battles fought as rival board
Board Win Rate
66.7%
2 rivals repelled
Active Board Snapshots
5 Filings
Years 1 through 5

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $110 0W - 0S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 20 Loss.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager
+

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Policies
Hustle Culture
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 2 $225 0W - 1S
Assets
Hard Worker
+

Hard Worker

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 20 Loss.
Profit 20.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager
+

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 15 Loss.
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Hustle Culture
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
Permanently gain +25 Valuation.
YEAR 3 $335 0W - 2S
Assets
Hard Worker
++

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 40 Loss.
Profit 40.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager
+

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 15 Loss.
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Policies
Hustle Culture
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
Permanently gain +25 Valuation.
Grassroots Growth
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.
YEAR 4 $480 1W - 2S
Assets
Hard Worker
++

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 40 Loss.
Profit 40.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
Gain 40 Moat.
Adjacent Employees cannot be Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager
+

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 15 Loss.
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Petty Cash
Patented

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
Profit 40.
Stock 3.
Patented
Patented
At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Hustle Culture
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
Permanently gain +25 Valuation.
Grassroots Growth
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $620 2W - 2S
Assets
Hard Worker
++

Hard Worker

PRO
SMALL HUMAN EMPLOYEE
5.0
SEC
Inflict 40 Loss.
Profit 40.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
Gain 40 Moat.
Adjacent Employees cannot be Audited.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Volunteer
+

Volunteer

PLUS
SMALL HUMAN
6.0
SEC
Inflict 40 Loss.
Profit 40.
Always costs 0 Funding.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Community Manager
+

Community Manager

PLUS
SMALL HUMAN
6.0
SEC
Profit 30.
When an adjacent asset activates, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
Inflict 15 Loss.
When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Chief Storyteller

Chief Storyteller

BASIC
SMALL HUMAN EMPLOYEE
10.0
SEC
Permanently gain +10 Valuation.
Gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Ramen Budget

Ramen Budget

BASIC
SMALL SCHEME
6.0
SEC
Remove 3 Debt.
Fast Track your Employees 1s.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Fast Track
Instantly advances an asset's progress toward acting.
Golden Parachute

Golden Parachute

BASIC
SMALL BENEFIT
7.0
SEC
Inflict 20 Loss.
When this is Liquidated, Profit 120.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Petty Cash
Patented

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
Profit 40.
Stock 3.
Patented
Patented
At the start of battle, gain 15 Moat.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Hustle Culture
Your Employees act 10% faster.
Start each battle with 5 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Aggressive Expansion
Permanently gain +25 Valuation.
Grassroots Growth
When one of your Humans activates, Profit 10.
Profit
Restores your Cash, up to your Valuation.
Recurring Revenue
Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Aggressive Pricing
Market Share 8%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.