MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Infinite Industries

Sergei, Move Fast & Break Laws · Final year 5 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 5 PLACEMENT—

Final board

▼ 48 ⇈ 3
Robot Worker
✦ MVP ✦

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40 ▲ 10
Code Monkey

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▲ 40
Data Analyst

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 80
In-House Counsel

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
▼ 15 ◈ 5
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 60
Unpaid Intern

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
#7
Rubber Duck

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 15
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 200
Golden Goose
◈ ◈ ◈ ◈

Golden Goose

PLUS
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.

Enacted corporate policies

Aggressive Pricing
◆
#1
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
PRO
◆
#2
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
◆
#3
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
◆
#4
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
◆
#5
▸ Permanently gain +50 Valuation.
Grassroots Growth
◆
#6
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 2W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

5 Years Archived
YEAR 1 $120 0W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
◈
◈
YEAR 2 $170 1W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel

In-House Counsel

BASIC
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 40 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 3 $230 1W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
YEAR 4 $230 2W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
+
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 5 $390 2W - 2S
Assets
Robot Worker
++

Robot Worker

PRO
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 48 Loss.
▸ Gain 3 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Data Analyst
+

Data Analyst

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Fast Track your slowest asset 3s.
▸ Profit 40.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
In-House Counsel
+

In-House Counsel

PLUS
MEDIUM HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Gain 80 Moat.
▸ When one of your Employees would be Audited, this is Audited instead.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Audit
The asset stops entirely while under Audit.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Unpaid Intern
+

Unpaid Intern

PLUS
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 60.
Profit
Restores your Cash, up to your Valuation.
Rubber Duck
+

Rubber Duck

PLUS
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 2s.
Fast Track
Instantly advances an asset's progress toward acting.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Golden Goose
+

Golden Goose

PLUS
SMALL ANIMAL
16.0
SEC
▸ Profit 200.
▸ Stock 4.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Recurring Revenue
+
POLICY PRO
▸ Permanently gain +4 Revenue.
Revenue
Recurring Profit every second.
Old Money Rules
▸ Start each battle with 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Quality Assurance
▸ When one of your assets is Liquidated, gain 100 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.