MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Obelisk Syndicate

Sergei, Move Fast & Break Laws · Final year 4 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 4 PLACEMENT—

Final board

▲ 30
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
▼ 24 ⇈ 2
Robot Worker
✦ MVP ✦

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 40 ▲ 10
Code Monkey

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▼ 30 ◈ 10
Middle Manager

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▲ 60
Payday Loan

Payday Loan

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 40
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▲ 15
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 15
Life Coach
Synergized
Synergized

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.

Enacted corporate policies

Open Door Policy
◆
#1
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
PLUS
◆
#2
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
◆
#3
▸ Your assets act 0.1s faster.
Aggressive Pricing
◆
#4
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Automated
◆
#5
POLICY
▸ Your Machines act 3% faster.
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 1W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

4 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Life Coach

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
◈
◈
◈
◈
◈
◈
YEAR 2 $160 1W - 0S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Life Coach
⚡
Synergized

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Subscription Model

Subscription Model

BASIC
SMALL SCHEME
8.0
SEC
▸ Apply 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 3 $220 1W - 1S
Assets
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Life Coach
⚡
Synergized

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Project Manager

Project Manager

BASIC
SMALL HUMAN EMPLOYEE
8.0
SEC
▸ Inflict 10 Loss.
▸ Fast Track an adjacent Employee 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Subscription Model

Subscription Model

BASIC
SMALL SCHEME
8.0
SEC
▸ Apply 2 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
YEAR 4 $285 1W - 2S
Assets
Move Fast

Move Fast

BASIC
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 3s.
▸ Profit 30.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Overwork
The asset works twice as fast while Overworked.
Robot Worker
+

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey
+

Code Monkey

PLUS
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 40 Loss.
▸ Profit 10.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
Middle Manager
+

Middle Manager

PLUS
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 30 Loss.
▸ When you use an adjacent Employee, inflict 20 Loss and gain 10 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Payday Loan

Payday Loan

BASIC
SMALL HUMAN SERVICE
5.0
SEC
▸ Profit 60.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Expense Account

Expense Account

BASIC
MEDIUM BENEFIT
8.0
SEC
▸ Profit 40.
▸ Whenever you gain Debt, Profit 20.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Commission Structure

Commission Structure

BASIC
SMALL SCHEME
6.0
SEC
▸ Profit 15.
▸ When one of your Employees inflicts Loss, Profit 4 plus 30% of it.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Life Coach
⚡
Synergized

Life Coach

BASIC
SMALL HUMAN SERVICE
4.0
SEC
▸ Profit 15.
▸ Fast Track your highest-Value Employee 1s.
Synergized
Synergized
▸ +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Policies
Open Door Policy
▸ When one of your Employees is Slowed, Fast Track it 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Lean Operations
▸ Your assets act 0.1s faster.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Automated
POLICY
▸ Your Machines act 3% faster.