MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Sergei

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Terminal Collective

Sergei, Move Fast & Break Laws · Final year 9 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 9 PLACEMENT—

Final board

▼ 12 ⇈ 1
Robot Worker
Gamified
Gamified

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 12 Loss.
▸ Gain 1 Revenue.
Gamified
Gamified
▸ +25% Windfall chance.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 24 ⇈ 2
Robot Worker

Robot Worker

PLUS
SMALL MACHINE EMPLOYEE
5.0
SEC
▸ Inflict 24 Loss.
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 20 ▲ 5
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
▸ Inflict 20 Loss.
▸ Profit 5.
▸ Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.
▲ 50 ▼ 50
Legacy System

Legacy System

BASIC
SMALL MACHINE
5.0
SEC
▸ Profit 50.
▸ Inflict 50 Loss.
▸ When you sell this, lose 25 Valuation.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 20 ▼ 20
Loan Shark

Loan Shark

BASIC
SMALL ANIMAL SERVICE
5.0
SEC
▸ Profit 20.
▸ Inflict 20 Loss.
▸ Gain 1 Debt.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 10
A/B Test

A/B Test

BASIC
SMALL MACHINE AI
6.0
SEC
▸ Inflict 10 Loss.
▸ This permanently gains +3 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▲ 240
Move Fast
Litigious
✦ MVP ✦
Litigious

Move Fast

ENTERPRISE
SMALL SCHEME
5.0
SEC
▸ Overwork the Machine to your right 9s.
▸ Profit 240.
▸ Gain 2 Debt.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
▼ 20
A/B Test

A/B Test

PLUS
SMALL MACHINE AI
6.0
SEC
▸ Inflict 20 Loss.
▸ This permanently gains +5 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
⇈ 4
Oracle

Oracle

PLUS
MEDIUM AI
5.0
SEC
▸ Gain 4 Revenue.
▸ When the Market Crash begins, Audit every rival asset 3s.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Enacted corporate policies

Open Door Policy
ENTERPRISE
◆
#1
POLICY ENTERPRISE
▸ When one of your Employees is Slowed, Fast Track it 12s.
Fast Track
Instantly advances an asset's progress toward acting.
Slow
The asset works at half speed while Slowed.
Overclocked
◆
#2
POLICY
▸ At battle start, Overwork your Machines for 2s and take 8 Scandal.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.
Technical Debt
PLUS
◆
#3
POLICY PLUS
▸ Your assets Profit 60 more.
▸ Start each battle with 10 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Automated
PLUS
◆
#4
POLICY PLUS
▸ Your Machines act 6% faster.
Passive Income
◆
#5
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Ship It
◆
#6
POLICY
▸ When you buy a Machine or an AI, gain 1 XP.
Blitzscaling
◆
#7
POLICY
▸ Your assets have +3% Windfall chance.
▸ Start each battle with 3 Debt.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Recurring Revenue
◆
#8
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 6W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.