MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
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Baron

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Highgate & Hound Ltd.

Baron, Old Money · Final year 9 · Bankruptcy

Bankrupt · History retained

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE—
YEAR 9 PLACEMENT—

Final board

▼ 40
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 15 ◈ 5
Middle Manager
Blockchain-Enabled
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
▼ 40
Data Scientist

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
▲ 30
Executive Assistant
Gamified
✦ MVP ✦
Gamified

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
▼ 15
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
▼ 40
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈ 50 ▲ 70
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
▼ 10 ▲ 10
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
⇈ 2
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
▲ 80
Offshore Account

Offshore Account

PLUS
SMALL SCHEME
8.0
SEC
▸ Profit 80.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.

Enacted corporate policies

Too Big to Fail
ENTERPRISE
◆
#1
POLICY ENTERPRISE
▸ The first time you would go under, instead Profit 800% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
◆
#2
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
PLUS
◆
#3
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Passive Income
PLUS
◆
#4
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
PLUS
◆
#5
POLICY PLUS
▸ Permanently gain +100 Valuation.
Aggressive Pricing
PLUS
◆
#6
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
PLUS
◆
#7
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Austerity Measures
◆
#8
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 6W / 3L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: Not enough evidence. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $210 1W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
◈
◈
◈
◈
◈
◈
YEAR 2 $280 2W - 0S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
◈
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
YEAR 3 $395 2W - 1S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Trust Fund

Trust Fund

BASIC
MEDIUM PROPERTY
12.0
SEC
▸ Profit 120.
▸ At the start of each battle, permanently gain +40 Valuation.
Profit
Restores your Cash, up to your Valuation.
◈
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
YEAR 4 $570 2W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Trust Fund

Trust Fund

BASIC
MEDIUM PROPERTY
12.0
SEC
▸ Profit 120.
▸ At the start of each battle, permanently gain +40 Valuation.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
◈
◈
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
YEAR 5 $800 3W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
⚡
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist

Data Scientist

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1s.
▸ Inflict 20 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Trust Fund

Trust Fund

BASIC
MEDIUM PROPERTY
12.0
SEC
▸ Profit 120.
▸ At the start of each battle, permanently gain +40 Valuation.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
◈
Policies
Too Big to Fail
▸ The first time you would go under, instead Profit 100% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
▸ Permanently gain +50 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 6 $965 4W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
⚡
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Trust Fund

Trust Fund

BASIC
MEDIUM PROPERTY
12.0
SEC
▸ Profit 120.
▸ At the start of each battle, permanently gain +40 Valuation.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Offshore Account

Offshore Account

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 40.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 7 $1,120 5W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
⚡
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Trust Fund

Trust Fund

BASIC
MEDIUM PROPERTY
12.0
SEC
▸ Profit 120.
▸ At the start of each battle, permanently gain +40 Valuation.
Profit
Restores your Cash, up to your Valuation.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Offshore Account

Offshore Account

BASIC
SMALL SCHEME
8.0
SEC
▸ Profit 40.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
▸ After a won battle, permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 8 $1,195 6W - 2S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
⚡
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
+

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Offshore Account
+

Offshore Account

PLUS
SMALL SCHEME
8.0
SEC
▸ Profit 80.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Too Big to Fail
+
POLICY PLUS
▸ The first time you would go under, instead Profit 200% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Aggressive Pricing
▸ Market Share 2%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
+
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
YEAR 9 $1,270 6W - 3S
Assets
Consultant

Consultant

BASIC
SMALL HUMAN EMPLOYEE SERVICE
5.0
SEC
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Middle Manager
⚡
Blockchain-Enabled

Middle Manager

BASIC
SMALL HUMAN EMPLOYEE
6.0
SEC
▸ Inflict 15 Loss.
▸ When you use an adjacent Employee, inflict 10 Loss and gain 5 Moat.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Data Scientist
+

Data Scientist

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Fast Track your fastest asset 1.5s.
▸ Inflict 40 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Executive Assistant
+
⚡
Gamified

Executive Assistant

PLUS
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Overwork the Employee to your left 3s.
▸ Profit 30.
Gamified
Gamified
▸ +25% Windfall chance.
Profit
Restores your Cash, up to your Valuation.
Overwork
The asset works twice as fast while Overworked.
Windfall
Chance for an asset to inflict double Loss, Profit, Revenue, Moat, Debt, and Scandal when it acts.
Account Manager

Account Manager

BASIC
SMALL HUMAN EMPLOYEE SERVICE
7.0
SEC
▸ Inflict 15 Loss.
▸ Gain 30% Market Share.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Whistleblower

Whistleblower

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 40 Loss.
▸ Whenever a rival Employee Burns Out, Slow all rival Employees 1s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Slow
The asset works at half speed while Slowed.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Hard Worker

Hard Worker

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 10 Loss.
▸ Profit 10.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Interest Check

Interest Check

BASIC
SMALL PROPERTY
8.0
SEC
▸ Gain 2 Revenue.
Revenue
Recurring Profit every second.
Offshore Account
+

Offshore Account

PLUS
SMALL SCHEME
8.0
SEC
▸ Profit 80.
▸ Scale +1 while you have more Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Scale
The asset's effects trigger additional times each time it acts.
Policies
Too Big to Fail
+
POLICY ENTERPRISE
▸ The first time you would go under, instead Profit 800% of your Valuation.
Profit
Restores your Cash, up to your Valuation.
Winner Take All
▸ While ahead on Cash, your assets inflict 3% more Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Recurring Revenue
+
POLICY PLUS
▸ Permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Passive Income
+
POLICY PLUS
▸ At the beginning of each year, gain +2 Revenue.
Revenue
Recurring Profit every second.
Aggressive Expansion
+
POLICY PLUS
▸ Permanently gain +100 Valuation.
Aggressive Pricing
+
POLICY PLUS
▸ Market Share 4%: a percentage of Loss dealt to rival Cash returns as Profit.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Share
A percentage of Loss dealt to rival Cash returns as Profit.
Grassroots Growth
+
POLICY PLUS
▸ After a won battle, permanently gain +2 Revenue.
Revenue
Recurring Profit every second.
Austerity Measures
▸ Start each battle with 100 Moat.
▸ Your assets Profit 5 less.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.