MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Market leaderboard
Mom & Pop

QUARTERLY SHAREHOLDER REPORT · 2026-Q4

Brambleberry Jam Co.

Mom & Pop, No Exit Strategy · Final year 9 · Domination

Ranked · Provisional standings

ALL ANNUAL BOARDS THIS QUARTER0W / 0L
DOMINANCE55.5
YEAR 9 PLACEMENT#1

Final board

#0
Rubber Duck
Blockchain-Enabled
Blockchain-Enabled

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Fast Track
Instantly advances an asset's progress toward acting.
▼ 30 ▲ 20
Pop
Litigious
Litigious

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
◈ 250
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
⇈ 8
Solar Farm
✦ MVP ✦

Solar Farm

PRO
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 8 Revenue.
▸ Whenever you Surplus, gain 4 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
▲ 100
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈ 30 ▼ 30
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Enacted corporate policies

Recurring Revenue
◆
#1
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
PRO
◆
#2
POLICY PRO
▸ Your assets grant 80 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
PRO
◆
#3
POLICY PRO
▸ Your assets act 0.4s faster.
Living Wage
PLUS
◆
#4
POLICY PLUS
▸ Your Humans act 6% faster.
Passive Income
◆
#5
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
PLUS
◆
#6
POLICY PLUS
▸ When the Market Crash begins, gain 40 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
PRO
◆
#7
POLICY PRO
▸ Whenever you Surplus, gain 16 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
PLUS
◆
#8
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Recent player encounters

Awaiting the first tracked showdown this quarter.

Score breakdown

Starting run record: 8W / 1L. Eligible final-board results: 0. Distinct opponents: 0.

Excluded repeated encounters: 0. Rating uncertainty: 1.0. Your run's record sets the starting rating, and battles against same-year boards update it.

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

9 Years Archived
YEAR 1 $95 0W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Snail Mail

Snail Mail

BASIC
SMALL ANIMAL SERVICE
15.0
SEC
▸ Profit 80.
▸ Gain 80 Moat.
▸ Remove 4 Debt.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
◈
◈
◈
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 2 $205 1W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
◈
◈
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
▸ Your assets grant 20 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
YEAR 3 $270 2W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
◈
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PLUS
▸ Your assets grant 40 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
YEAR 4 $540 3W - 1S
Assets
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Patent Portfolio

Patent Portfolio

BASIC
SMALL PROPERTY SCHEME
10.0
SEC
▸ Permanently gain +10 Valuation.
▸ Gain 1 Revenue.
Revenue
Recurring Profit every second.
◈
◈
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PLUS
▸ Your assets grant 40 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
YEAR 5 $740 4W - 1S
Assets
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Unpaid Intern

Unpaid Intern

BASIC
SMALL HUMAN EMPLOYEE
7.0
SEC
▸ Profit 30.
Profit
Restores your Cash, up to your Valuation.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Corporate Mole

Corporate Mole

BASIC
SMALL ANIMAL EMPLOYEE
7.0
SEC
▸ The rival loses -10 Valuation.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
◈
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PLUS
▸ Your assets grant 40 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
▸ When the Market Crash begins, gain 20 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
YEAR 6 $815 5W - 1S
Assets
Rubber Duck

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Solar Farm
++

Solar Farm

PRO
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 8 Revenue.
▸ Whenever you Surplus, gain 4 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PLUS
▸ Your assets grant 40 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
▸ Your assets act 0.1s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
▸ When the Market Crash begins, gain 20 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
POLICY
▸ Whenever you Surplus, gain 4 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 7 $980 6W - 1S
Assets
Rubber Duck
⚡
Blockchain-Enabled

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Fast Track
Instantly advances an asset's progress toward acting.
Pop

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Solar Farm
++

Solar Farm

PRO
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 8 Revenue.
▸ Whenever you Surplus, gain 4 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PLUS
▸ Your assets grant 40 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
▸ When the Market Crash begins, gain 20 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
+
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 1 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 8 $1,510 7W - 1S
Assets
Rubber Duck
⚡
Blockchain-Enabled

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
⚡
Litigious

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Solar Farm
++

Solar Farm

PRO
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 8 Revenue.
▸ Whenever you Surplus, gain 4 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PRO
▸ Your assets grant 80 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
+
POLICY PLUS
▸ Your assets act 0.2s faster.
Living Wage
POLICY
▸ Your Humans act 3% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
▸ When the Market Crash begins, gain 20 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
+
POLICY PLUS
▸ Whenever you Surplus, gain 8 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
+
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 9 $1,510 8W - 1S
Assets
Rubber Duck
⚡
Blockchain-Enabled

Rubber Duck

BASIC
SMALL ANIMAL SERVICE
4.0
SEC
▸ Fast Track an adjacent Employee 1.5s.
Blockchain-Enabled
Blockchain-Enabled
▸ Also gain 1 Revenue.
Revenue
Recurring Profit every second.
Fast Track
Instantly advances an asset's progress toward acting.
Pop
⚡
Litigious

Pop

BASIC
SMALL HUMAN EMPLOYEE
5.0
SEC
▸ Inflict 30 Loss.
▸ Profit 20.
▸ Whenever this is Fast Tracked, Profit 30.
Litigious
Litigious
▸ Also apply 1 Scandal.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Fast Track
Instantly advances an asset's progress toward acting.
Mom

Mom

BASIC
SMALL HUMAN EMPLOYEE
9.0
SEC
▸ Fast Track adjacent Humans 2s.
▸ Whenever you Surplus, gain 250% of it as Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Solar Farm
++

Solar Farm

PRO
LARGE PROPERTY MACHINE
6.0
SEC
▸ Gain 8 Revenue.
▸ Whenever you Surplus, gain 4 Revenue.
Revenue
Recurring Profit every second.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Back Room

Back Room

BASIC
MEDIUM PROPERTY
15.0
SEC
▸ Profit 100.
▸ Whenever you Surplus, Fast Track your Employees 0.5s.
Profit
Restores your Cash, up to your Valuation.
Fast Track
Instantly advances an asset's progress toward acting.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Overtime Pay

Overtime Pay

BASIC
MEDIUM BENEFIT
5.0
SEC
▸ Gain 30 Moat.
▸ Whenever one of your Employees Burns Out, inflict 30 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.
Policies
Recurring Revenue
▸ Permanently gain +1 Revenue.
Revenue
Recurring Profit every second.
Twenty-Three Years
+
POLICY PRO
▸ Your assets grant 80 more Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Lean Operations
+
POLICY PRO
▸ Your assets act 0.4s faster.
Living Wage
+
POLICY PLUS
▸ Your Humans act 6% faster.
Passive Income
▸ At the beginning of each year, gain +1 Revenue.
Revenue
Recurring Profit every second.
Weathered the Storm
+
POLICY PLUS
▸ When the Market Crash begins, gain 40 Moat for each Human you have.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.
Shop Local
+
POLICY PRO
▸ Whenever you Surplus, gain 16 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Surplus
Profit beyond your Valuation is lost — but some cards pay off when it happens.
Credit On The House
+
POLICY PLUS
▸ Start each battle with no Debt.
▸ When Debt is applied to you, remove 2 of it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Quarterly reports