MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
◀ Boardroom Analytics / vendor.chapter_eleven
STATUS: LICENSED MERCHANT
UC
Chapter Eleven
Asset Market 🏷️ LIST PRICE 📦 3 Stock Slots 🛒 0.38 Sales / Visit ALL FOUNDERS YEAR 3–9

Chapter Eleven

“A courtroom annex that smells of photocopier toner. Everyone in line has a plan for after the crash.”
Merchant Identifier: vendor.chapter_eleven

Buy comeback assets

Commercial Terms & Encounter Mechanics

Statutory Market Invariants

Operating rules governing inventory allocation, pricing modifiers, and encounter routing:

SHELF CAPACITY 3 Offers / Roll
PRICING TERMS Standard List Price
ENCOUNTER WEIGHT Weight 70
Stocking Mechanism: Curated Asset Pool (18 Designated Cards)
Restock Rule: Static Shelf (Does not refill upon purchase; requires paid reroll)
Most Acquired At This Merchant
Fire Sale (2 sold) Scapegoat (2 sold) Daddy's Company (1 sold) Bankruptcy Lawyer (1 sold) Comeback Kid (1 sold)

Commerce Performance Telemetry

Version Current Filings
VISIT CONVERSION (PICK RATE)
26.7% (24 / 90 offers)

Rate at which executive founders prioritize visiting this merchant when offered.

SALES PER VISIT
0.38 cards / stop

Founders buy an average of 0.38 cards per stop (13% shelf clearance of 3 slots).

TOTAL SALES & REVENUE
9 items ($692 spend)

Gross inventory acquired across all runs (0 upgrades purchased).

Recent Merchant Sales

Executive Transaction Audit
Asset Sold Price Type Time
$240 NEW UNIT 12 days ago
$64 NEW UNIT 12 days ago
$40 NEW UNIT 12 days ago
$24 NEW UNIT 14 days ago
$80 NEW UNIT 14 days ago
$64 NEW UNIT 14 days ago
$140 NEW UNIT 14 days ago
$28 NEW UNIT 17 days ago
$12 NEW UNIT 18 days ago

Authorized Shelf Inventory & Options

All eligible corporate assets rolled on Chapter Eleven's shelves. Sized according to 1-, 2-, and 3-width board footprints.

▫ 10 Small (1-Slot) ▫▫ 4 Medium (2-Slot) ▫▫▫ 4 Large (3-Slot)
Size:
Filter Tag:
▼ 90
3-SLOT
Rocket Ship

Rocket Ship

BASIC
LARGE VEHICLE MACHINE
8.0
SEC
▸ Inflict 90 Loss, then Liquidate this.
▸ The first time this is Liquidated each battle, Refurbish it.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Rocket Ship

Rare ▫▫▫ 3-Slot
$24 Funding
LIST PRICE

Inflict 90 Loss, then Liquidate this. The first time this is Liquidated each battle, Refurbish it.

Pick Rate 33.3% (1/3)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
◈ 30
2-SLOT
Factory Reset

Factory Reset

BASIC
MEDIUM MACHINE
6.0
SEC
▸ Gain 30 Moat.
▸ The first time your Cash falls below 30%: Refurbish all your Machines and Fast Track them 2s.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Fast Track
Instantly advances an asset's progress toward acting.
Refurbish
Brings a Liquidated asset back into play.

Factory Reset

Rare ▫▫ 2-Slot
$70 Funding
LIST PRICE

Gain 30 Moat. The first time your Cash falls below 30%: Refurbish all your Machines and Fast Track them 2s.

Pick Rate 26.7% (4/15)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▼ 10
1-SLOT
Nothing To Lose

Nothing To Lose

BASIC
SMALL SCHEME
3.0
SEC
▸ Apply 1 Scandal and inflict 10 Loss.
▸ The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Overwork
The asset works twice as fast while Overworked.

Nothing To Lose

Uncommon ▫ 1-Slot
$45 Funding
LIST PRICE

Apply 1 Scandal and inflict 10 Loss. The first time your Cash falls below half, inflict 40 Loss and Overwork your assets 1.5s.

Pick Rate 22.7% (5/22)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 40
3-SLOT
Daddy's Company

Daddy's Company

BASIC
LARGE PROPERTY
4.0
SEC
▸ Profit 40.
▸ The first time your Cash falls below half, Profit 160.
Profit
Restores your Cash, up to your Valuation.

Daddy's Company

Rare ▫▫▫ 3-Slot
$75 Funding
LIST PRICE

Profit 40. The first time your Cash falls below half, Profit 160.

Pick Rate 22.2% (8/36)
Win Rate 0.0% (0W/2L)
Merchant Volume: 1 acquisition here
◈ 50 ▲ 400
3-SLOT
Bailout

Bailout

BASIC
LARGE SCHEME
9.0
SEC
▸ Gain 50 Moat.
▸ The first time you would go under, Profit 400 instead.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.

Bailout

Unicorn ▫▫▫ 3-Slot
$80 Funding
LIST PRICE

Gain 50 Moat. The first time you would go under, Profit 400 instead.

Pick Rate 22.2% (2/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 45
1-SLOT
Credit Card Roulette

Credit Card Roulette

BASIC
SMALL SCHEME
5.0
SEC
▸ Profit 45.
▸ Gain 1 Debt.
▸ Scale +1 while you have less Cash than the rival.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Scale
The asset's effects trigger additional times each time it acts.

Credit Card Roulette

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Profit 45. Gain 1 Debt. Scale +1 while you have less Cash than the rival.

Pick Rate 20.8% (10/48)
Win Rate 25.0% (3W/9L)
Merchant Volume: 0 acquisitions here
▲ 10
1-SLOT
Comeback Kid

Comeback Kid

BASIC
SMALL HUMAN EMPLOYEE
3.0
SEC
▸ Profit 10.
▸ When this stops being Burned Out, permanently gain +10 Profit.
Profit
Restores your Cash, up to your Valuation.
Burnout
An asset pushed past one act per second is Burned Out: more speed is lost — but some cards pay off when it happens.

Comeback Kid

Common ▫ 1-Slot
$16 Funding
LIST PRICE

Profit 10. When this stops being Burned Out, permanently gain +10 Profit.

Pick Rate 20.7% (12/58)
Win Rate 55.6% (5W/4L)
Merchant Volume: 1 acquisition here
▼ 16
1-SLOT
Fire Sale

Fire Sale

BASIC
SMALL SCHEME
6.0
SEC
▸ Inflict 16 Loss.
▸ When the Market Crash begins, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Fire Sale

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict 16 Loss. When the Market Crash begins, inflict 50 Loss.

Pick Rate 20.5% (39/190)
Win Rate 0.0% (0W/5L)
Merchant Volume: 2 acquisitions here
◈ 50 ▲ 70
1-SLOT
Bankruptcy Lawyer

Bankruptcy Lawyer

BASIC
SMALL HUMAN SERVICE
7.0
SEC
▸ Gain 50 Moat.
▸ The first time your Cash falls below half: remove 100% of your Debt and Profit 70.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Bankruptcy Lawyer

Uncommon ▫ 1-Slot
$70 Funding
LIST PRICE

Gain 50 Moat. The first time your Cash falls below half: remove 100% of your Debt and Profit 70.

Pick Rate 18.4% (16/87)
Win Rate 6.3% (1W/15L)
Merchant Volume: 1 acquisition here
▲ 15 ▼ 15
3-SLOT
Against All Odds

Against All Odds

BASIC
LARGE SCHEME
7.0
SEC
▸ Overwork your Employees 2s.
▸ When you use an Employee, Profit 15 and inflict 15 Loss.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Overwork
The asset works twice as fast while Overworked.

Against All Odds

Rare ▫▫▫ 3-Slot
$30 Funding
LIST PRICE

Overwork your Employees 2s. When you use an Employee, Profit 15 and inflict 15 Loss.

Pick Rate 17.4% (4/23)
Win Rate 50.0% (1W/1L)
Merchant Volume: 0 acquisitions here
◈ 40
2-SLOT
Unicorn

Unicorn

BASIC
MEDIUM ANIMAL SCHEME
8.0
SEC
▸ Permanently gain +25 Valuation.
▸ Gain 40 Moat.
▸ The first time your Cash falls below half: Liquidate this and gain 2 Scandal.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Unicorn

Rare ▫▫ 2-Slot
$26 Funding
LIST PRICE

Permanently gain +25 Valuation. Gain 40 Moat. The first time your Cash falls below half: Liquidate this and gain 2 Scandal.

Pick Rate 17.1% (22/129)
Win Rate 15.4% (2W/11L)
Merchant Volume: 0 acquisitions here
◈ 20 ▲ 10
1-SLOT
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
▸ Remove 1 Scandal.
▸ Gain 20 Moat.
▸ The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.

Scapegoat

Common ▫ 1-Slot
$40 Funding
LIST PRICE

Remove 1 Scandal. Gain 20 Moat. The first time you would go under: Profit 10 and gain 50 Moat instead, and Liquidate this.

Pick Rate 16.5% (38/231)
Win Rate 5.9% (1W/16L)
Merchant Volume: 2 acquisitions here
▼ 18
1-SLOT
Underdog Story

Underdog Story

BASIC
SMALL HUMAN
6.0
SEC
▸ Inflict 18 Loss.
▸ Scale +1 while you have less Cash than the rival.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Underdog Story

Common ▫ 1-Slot
$22 Funding
LIST PRICE

Inflict 18 Loss. Scale +1 while you have less Cash than the rival.

Pick Rate 12.7% (7/55)
Win Rate 0.0% (0W/4L)
Merchant Volume: 0 acquisitions here
⇈ 3
1-SLOT
Clutch Advisor

Clutch Advisor

BASIC
SMALL HUMAN SERVICE
10.0
SEC
▸ Gain 3 Revenue.
▸ First time your Cash falls below half: Audit all rival assets 1s.
Revenue
Recurring Profit every second.
Audit
The asset stops entirely while under Audit.

Clutch Advisor

Rare ▫ 1-Slot
$22 Funding
LIST PRICE

Gain 3 Revenue. First time your Cash falls below half: Audit all rival assets 1s.

Pick Rate 11.1% (1/9)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
◈ 10
1-SLOT
Rainy Day

Rainy Day

BASIC
SMALL
12.0
SEC
▸ Gain 10 Moat.
▸ The first time your Cash falls below half: gain 60 Moat and Refurbish your most recently Liquidated asset.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Refurbish
Brings a Liquidated asset back into play.

Rainy Day

Uncommon ▫ 1-Slot
$50 Funding
LIST PRICE

Gain 10 Moat. The first time your Cash falls below half: gain 60 Moat and Refurbish your most recently Liquidated asset.

Pick Rate 9.1% (2/22)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here
▲ 40
2-SLOT
Strategic Default

Strategic Default

BASIC
MEDIUM SCHEME
6.0
SEC
▸ Profit 40.
▸ Gain 2 Debt.
▸ The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.

Strategic Default

Uncommon ▫▫ 2-Slot
$30 Funding
LIST PRICE

Profit 40. Gain 2 Debt. The first time your Cash falls below 25%: Profit 10 for each Debt you have, then remove all your Debt.

Pick Rate 7.7% (2/26)
Win Rate 0.0% (0W/0L)
Merchant Volume: 1 acquisition here
◈ 15 ⇈ 8
2-SLOT
Seen Worse

Seen Worse

BASIC
MEDIUM SCHEME
10.0
SEC
▸ Gain 15 Moat.
▸ When the Market Crash begins, gain 8 Revenue and Profit 60.
Revenue
Recurring Profit every second.
Profit
Restores your Cash, up to your Valuation.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Market Crash
After 30 seconds, everyone loses money — fast, and it gets worse.

Seen Worse

Rare ▫▫ 2-Slot
$28 Funding
LIST PRICE

Gain 15 Moat. When the Market Crash begins, gain 8 Revenue and Profit 60.

Pick Rate 0.0% (0/5)
Win Rate 0.0% (0W/1L)
Merchant Volume: 0 acquisitions here
▼ 5
1-SLOT
Eat the Rich

Eat the Rich

BASIC
SMALL SCHEME
8.0
SEC
▸ Inflict Loss equal to 5% of the rival's Cash.
▸ Scale +1 while the rival has more Cash than you.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times each time it acts.

Eat the Rich

Uncommon ▫ 1-Slot
$16 Funding
LIST PRICE

Inflict Loss equal to 5% of the rival's Cash. Scale +1 while the rival has more Cash than you.

Pick Rate 0.0% (0/0)
Win Rate 0.0% (0W/0L)
Merchant Volume: 0 acquisitions here