MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4 SEC STATUS: 0 SUBPOENAS FILED (COMPLIANCE WAIVED) CRASH WARNING: T-30s TICK COMMENCING MARKET: +14.2% ▲ ALL-TIME HIGH MOM & POP: MOAT AT ATH ($840 Moat Absorbing) SCRAPPY: +38.5% ▲ 42x Unpaid Interns Leveraged SERGEI: +21.0% ▲ 10,000 Bot Workers Deployed BARON: -3.1% ▼ Injunction Overruled by Cayman Court AMAZOFF: -12.8% ▼ Liquidated in Year 4
← Back to Live Feed
Bankruptcy Filed

Monolith Asset Management

Founder: Sergei • Closed: Fiscal Year 3 • Build: 1.0.0CONTENT 30DEE960 • Filed: September 13, 2026 at 14:03 UTC
Final Valuation
$220
Final Liquid Funding
$402
Fiscal Review Record
0 Wins / 3 Setbacks

Executive Lineup (Board)

◈ 20
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
Remove 1 Scandal.
Gain 20 Moat.
The first time you would go under: gain 50 Moat instead and Liquidate this.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
#1
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
▼ 12 ⇈ 1
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
▼ 10
Late Fee
✦ MVP ✦

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
Inflict 10 Loss.
Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
#4
#5
#6
#7
#8
#9

Enacted Corporate Policies

Technical Debt
#1
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Quality Assurance
#2
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
POLICY SLOT
#3
POLICY SLOT
#4
POLICY SLOT
#5
POLICY SLOT
#6
POLICY SLOT
#7
POLICY SLOT
#8

Fiscal Growth Timeline

INSOLVENCY FILED
Cumulative Wins
Cumulative Losses
Bankruptcy Limit (3)
Conceded 3 fatal setbacks by Fiscal Year 3, triggering mandatory corporate bankruptcy.
FINAL OUTCOME FISCAL YEAR 3 $220 VALUATION 0 Wins / 3 Setbacks
0 Baseline 2 ▲ 3 BANKRUPTCY 4 6 ★ 8 DOMINATION Yr 1 $110 Fiscal Year 1: 0 Wins, 1 Setbacks, $110 Valuation Yr 2 $160 Fiscal Year 2: 0 Wins, 2 Setbacks, $160 Valuation Yr 3 $220 Fiscal Year 3: 0 Wins, 3 Setbacks, $220 Valuation
Audit Raw Fiscal Records (Tabular Breakdown)
Fiscal Year Closing Valuation Cumulative Wins Cumulative Setbacks Status
Year 1 $110 0 1 Setback
Year 2 $160 0 2 1 Strike Left
Year 3 $220 0 3 Bankrupt

Ongoing Boardroom Performance

At each year-end, an audit snapshot of Monolith Asset Management is filed to challenge rival corporate executives during their End-of-Year Showdowns.

Showdown Record
0W / 1L
1 battle fought as rival board
Board Win Rate
0.0%
0 rivals repelled
Active Board Snapshots
3 Filings
Years 1 through 3

Annual Boardroom Snapshots

Historical portfolio audits captured at the conclusion of each fiscal year.

3 Years Archived
YEAR 1 $110 0W - 0S
Assets
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Security Guard

Security Guard

BASIC
SMALL HUMAN SERVICE
6.0
SEC
Gain 12 Moat.
When one of your assets is Liquidated, gain 30 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
YEAR 2 $160 0W - 1S
Assets
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Code Monkey

Code Monkey

BASIC
SMALL ANIMAL EMPLOYEE
6.0
SEC
Inflict 20 Loss.
Profit 5.
Scale +1 while adjacent to a Machine.
Profit
Restores your Cash, up to your Valuation.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Scale
The asset's effects trigger additional times per activation.
Late Fee

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
Inflict 10 Loss.
Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Petty Cash

Petty Cash

BASIC
SMALL PROPERTY
4.0
SEC
Profit 40.
Stock 3.
Profit
Restores your Cash, up to your Valuation.
Stock
Limited uses. At 0 Stock, the asset cannot act until Restocked.
Policies
Technical Debt
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
YEAR 3 $220 0W - 2S
Assets
Scapegoat

Scapegoat

BASIC
SMALL ANIMAL SCHEME
5.0
SEC
Remove 1 Scandal.
Gain 20 Moat.
The first time you would go under: gain 50 Moat instead and Liquidate this.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Scandal
Fast recurring Loss that ignores Moat — but it blows over.
Liquidate
Removed for the rest of the battle.
Guinea Pig

Guinea Pig

BASIC
SMALL ANIMAL EMPLOYEE
5.0
SEC
Overwork your adjacent Machines 2.
5s.
Overwork
The asset works twice as fast while Overworked.
Robot Worker

Robot Worker

BASIC
SMALL MACHINE EMPLOYEE
5.0
SEC
Inflict 12 Loss.
Gain 1 Revenue.
Revenue
Recurring Profit every second.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Late Fee

Late Fee

BASIC
SMALL SCHEME
4.0
SEC
Inflict 10 Loss.
Whenever you apply Debt to the rival, inflict 50 Loss.
Loss
Reduces the rival's Cash. Absorbed by Moat first.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Policies
Technical Debt
Your assets Profit 10 more.
Start each battle with 3 Debt.
Profit
Restores your Cash, up to your Valuation.
Debt
Recurring Loss that ignores Moat and never goes away on its own.
Quality Assurance
When one of your assets is Liquidated, gain 60 Moat.
Moat
Absorbs Loss before your Cash is touched. Debt and Scandal go through it.
Liquidate
Removed for the rest of the battle.